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#1
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![]() I created a rogue and dumped a bunch of points into dex because I thought it would increase my chance to hit on each melee swing. According to the link below, dex only affects procs and skill ups. I might need to reroll my rogue and drop those points into strength. Does dex affect melee hit percent?
Link: http://www.eqthieves.com/class-rogue-creation.htm | ||
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#2
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![]() a quick google search can give you all the answers you need
whats with all the noob posts lately does anyone look for the answer themselves or just run here? | ||
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#3
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![]() Quote:
Some things worked differently in 99, and search results may only show things that account for current live servers. Don't need to be so rude. AFAIK; no, dex does not help you land more attacks. | |||
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#4
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![]() Quote:
__________________
Don't be a Kleat...
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#5
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#6
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![]() Quote:
AGI does. DEX does not. As it should be.
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#7
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![]() Quote:
agi == chance to hit / get hit
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#8
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![]() Thanks for the answers so far. Sorry I wasn't able to find answers elsewhere. As you can see from my number of posts, this is my first thread (noob). Also, as stated, I wasn't sure how p1999 might differ from eq live.
The code is a good help, although sometimes tough to decipher. Correct me if I'm wrong, but it looks like AGI only affects your chance to be hit, not your chance to hit. Code "chancetohit -= ((float)defender->GetAGI() * RuleR(Combat, AgiHitFactor));" Seems like the AGI of the defender is being multiplied by some factor and the product is removed from the attackers chance to hit. I couldn't find anything that showed an addition to chance to hit from agility. Also, @guineapig: For now I'm more concerned about getting to lvl 50 rather than my stats once I reach 50. I'm probably going to be more casual than hard core. Regardless, I don't understand the great benefit of extra STA for a rogue at 50. Rogues shouldn't be taking damage anyway, so what's the benefit of stamina? And is it really worth sacrificing the bonus strength for leveling 1 to 50? Thanks in advance. | ||
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#9
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![]() This post should help a bit [You must be logged in to view images. Log in or Register.]:
http://www.project1999.org/forums/showthread.php?t=5115 | ||
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#10
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![]() Quote:
Obviously you should do what you feel is best for your character. The reasons behind going with stamina over strength for many people vary but I'll sum them up as best as I can. 1.) most rogue items will be giving you strength 2.) clerics, chanters, shaman and druids all have strength buffs, and then you can add bard songs to that. So since, you are not a solo class you will end up in a group with at least one of the above classes AT ALL TIMES! 3.) Once you Hit 185 strength (which you will simply by getting average gear while leveling up) a single upper level shaman buff will max out your strength. Any additional buffs or items that grant you strength will become useless at this point. 4.) AT this point your options are dex, agi and stamina. Besides the fact that most upper level rogue gear also includes at least dex or agility, the fact is they offer diminishing returns. Too much dex can actually be a bad thing if you are procing constantly and stealing warrior aggro. And high agility parses tend to be proven inconclusive. 5.) Stamina on the other hand has a solid impact that you can see. If you get hit by 2 ice comets (1600 damage) and you have 1650 hitpoints, you live. If you had 1550 hitpoints, you die. The other stats can't say anything even close to that. Anyway, these are just some of the reasons that are often mentioned. Play the way you want to though. After all, it's just a game and we are just offering suggestions. | |||
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