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Old 02-21-2012, 07:51 PM
Within99 Within99 is offline
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Talking Warrior - Paladin - Shadow Knight

Since the -Tanks- forum is practically bone dry maybe people with some knowledge of our tanks could inform newcomers on what a good beginning and end game choice for tanking would be.

Here's some basic info.

-Warrior-
10% exp bonus-

Offensive and Defensive Disciplines-

Additional Level
abilities- obtained-

Bash 6
Dodge 6
Parry 10
Duel Wield 13
Double Attack 15
Riposte 25
Disarm 35


-Paladin-
40% exp reduction-

Beginning at level 9 they get Cleric-based spells-

Lay on Hands, single target instant heal-

Additional Level
abilities- obtained-

Bash 6
Dodge 10
Parry 17
Double Attack 20
Riposte 30
Disarm 40

-Shadow Knight-
40% exp reduction-

The solo Tank/Hybrid-

Beginning at level 9 they get Necromancer-based spells-

Harm Touch, single target instant DD-

Additional Level
abilities- obtained-

Bash 6
Dodge 10
Parry 17
Double Attack 20
Riposte 30
Disarm 40

If anyone knows some end-game raid info on the efficiency of these classes please don't hesitate to post.
  #2  
Old 02-22-2012, 08:27 PM
izule izule is offline
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Idk about end game but I know pros for tanking
The pally as said has cleric spells ,at 49 they get Rez and extra heals can help a ton at spots ,i think at 59 they get full exp Rez .. And un dead dds as they lvl helps
Sk biggest con. They get feign death. As a spell but makes for a good puller
  #3  
Old 02-22-2012, 09:29 PM
Grozmok Grozmok is offline
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I don't know about on p99 but Shadow Knights can hold aggro better than Paladins due to threat created by Disease Cloud. Once that gets nerfed (Velious?) though, all bets are off.

IMO LoH is very powerful, HT is just mediocre and FD can be godlike.

You don't get FD until 30 though, so take that FWIW
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  #4  
Old 02-23-2012, 08:24 PM
Kender Kender is offline
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Quote:
Originally Posted by Grozmok [You must be logged in to view images. Log in or Register.]
I don't know about on p99 but Shadow Knights can hold aggro better than Paladins due to threat created by Disease Cloud. Once that gets nerfed (Velious?) though, all bets are off.

IMO LoH is very powerful, HT is just mediocre and FD can be godlike.

You don't get FD until 30 though, so take that FWIW
LoH saves many an ass whipping
  #5  
Old 02-23-2012, 08:32 PM
Grozmok Grozmok is offline
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Quote:
Originally Posted by Kender [You must be logged in to view images. Log in or Register.]
LoH saves many an ass whipping
Absolutely.

I think the real benefit besides saving the player a corpse run and exp loss, is the reduced downtime. Depending on who is or isn't saved can have a fairly dramatic effect on the group and sustained exp gain.

If that's important to each player, respectively.

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  #6  
Old 02-23-2012, 08:46 PM
Kender Kender is offline
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sk and pally dont mitigte damage as well as warriors, and when it comes to raid targets you can't go past warrior

grp situations are different though. the mitigation gap can be reduced with spell abilities

sk's have str stealing and life draining abilities to reduce damage (albiet slightly) and self heal

pallies get stuns (from 30+) which prevent damage during stun and interupt those pesky casters. They can self heal (and later on excluding regen, can actually do it almost as well as a druid. both get superior healing Dru at 53 Pal at 57)


as has been noted, sk can fd.
as has not been noted, pallies can lull lines to pull instead of fd


all 3 have there own +'s and -'s

in summary...

Warrior - best mitigation at all times and really the only option for tanking end game velious

SK - Best solo class (fear kite), best snap agro, FD, good dps

Pally - Lowest dps, Heals, Rezes, better snap agro than warrior, stuns, HP/AC buffs (where cleric is not present), lull
  #7  
Old 03-01-2012, 05:26 PM
izule izule is offline
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On warriors ,what's pros and cons of a iskar warrior
  #8  
Old 03-01-2012, 07:05 PM
Scavrefamn Scavrefamn is offline
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I vaguely remember Iksars not being able to wear plate back in the old days, but I'm not sure if that applies to this server... (?)
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  #9  
Old 03-02-2012, 05:14 AM
Crimson Death Crimson Death is offline
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Quote:
Originally Posted by Scavrefamn [You must be logged in to view images. Log in or Register.]
I vaguely remember Iksars not being able to wear plate back in the old days, but I'm not sure if that applies to this server... (?)
Kunark plate they can't wear but Velious armors they could.

Also iksars get a racial bonus to armor class.
  #10  
Old 06-19-2012, 02:19 AM
Tormaul Tormaul is offline
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Quote:
Originally Posted by Crimson Death [You must be logged in to view images. Log in or Register.]
Kunark plate they can't wear but Velious armors they could.

Also iksars get a racial bonus to armor class.
not all. sadly Ikkys will not be able to wear any of the Thurg/Kael/Skyshrine quest plate. so, at least the weren't able to back in the day. who knows what fun is to come though
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