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  #1  
Old 01-23-2012, 10:36 AM
Rust1d? Rust1d? is offline
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Join Date: May 2011
Posts: 890
Default Maybe go to 60% dmg in pvp?

This was they way pretty much every box has been. 80% seems way too much, especially for someone like a bard/cleric. I know that 1v1 all I can really do as a bard is just mez someone and wait for them to log out of frustration.

I've seen those SS's of wizards one shotting people for 888 dmg, essentially one shotting someone.

That or maybe give bards back fear/charm [You must be logged in to view images. Log in or Register.]
  #2  
Old 01-23-2012, 10:42 AM
nerfed nerfed is offline
Kobold


Join Date: May 2010
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Wait until velious when everyone has a ton of resists.
  #3  
Old 01-23-2012, 11:18 AM
korzax korzax is offline
Kobold


Join Date: Oct 2010
Location: In a cave
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Or until no one plays on the server. Whichever comes first.
  #4  
Old 01-23-2012, 11:41 AM
Rust1d? Rust1d? is offline
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I could not see this server with a 150-170 pop lasting too long in Kunark. In all honesty, I have played almost every pvp box and only one that I played reached Kunark and it wasa ghost town. This box should have started with Kunark and Velious enabled. Probably would have retained a lot of people that way.
  #5  
Old 01-23-2012, 03:44 PM
bobo2 bobo2 is offline
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Quote:
Originally Posted by korzax [You must be logged in to view images. Log in or Register.]
Or until no one plays on the server. Whichever comes first.
the latter lol
  #6  
Old 01-23-2012, 11:48 AM
Tassador Tassador is offline
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Join Date: Oct 2011
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i am thinking of rolling a iksar sk/monk or necro on kunark. Which would be best?
  #7  
Old 01-23-2012, 12:39 PM
Rust1d? Rust1d? is offline
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I was gonna go Iksar Shaman, if Kunark ever comes around. We still do not have Sol Ro yet, so it will be quite a while.
  #8  
Old 01-23-2012, 12:51 PM
Tassador Tassador is offline
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Join Date: Oct 2011
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iksar monk/shammy combo then? Lets play together FRIEND!
  #9  
Old 01-23-2012, 01:37 PM
Albane Albane is offline
Sarnak

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Join Date: Nov 2011
Posts: 362
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The biggest issue with this server is the channeling. Because of this, those 6-7 second spells that do 80% of a players health, are near impossible to interrupt with knockbacks. I have watched people train and then gate away with 4 dark blue mobs hitting them, constantly.

In classic, when you saw a wizard casting Icecomet, you just had to run to them and hit them a few times to interrupt. On this server, your only chance is to zone, especially with 200+ CR barely denting the damage done from Icecomet.
  #10  
Old 01-23-2012, 02:33 PM
Darwoth Darwoth is offline
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Quote:
Originally Posted by Albane [You must be logged in to view images. Log in or Register.]
200+ CR barely denting the damage done from Icecomet.
lol
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