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#1
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State of the Economy: Ingame
Had to throw in the Ingame, or 90% of the people wouldn't look at this post.
Anyone out there think that being how long the server has been up, the prices for items are still obscene? I'm having a hard time believing I'll get to see anything decent in my time playing... Which isn't the sole reason for playing, but at some point everyone expects some level of ability through increased equipment factors. So, I may just be spitting into the wind on this one... but this cannot create the same feel as Everquest Classic due to the lack of players causing a major disadvantage to proper economy of scale. CoF sells for a ridiculous price I wont even mention... to be clear, I played EQ for 6 years on live (99-07 * with small breaks) and I never obtained that much on a healthy economy - I have a valid point to assume I'll never get there in here... Anyone else come to the light of this? | ||
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#2
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people like to hoard plat to sell it to other players via rmt
/coughcough | ||
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#3
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lol and there are no money sinks like horses and shit, so people just stock up and stock up and stock up.
i mean yeah this IS Classic EQ, but people know all the shit people didnt know back then. there are people who have 1,000,000 pp in their bank, haha i remember bakc in live when if someone had 100,000 people thought they were hackin. | ||
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#4
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All of the "normal" items i.e. the ones you can get with 1 group are very reasonably priced. The ones that are insanely expensive are the god/dragon loot things which obviously are pretty rare. If you want a cloak of flames, join a guild that kills dragons.
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#5
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Quote:
__________________
don't sweat the tekniq | |||
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#6
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Yep basically no money sinks is the issue.
Tinker Bags are about the only one... and they aren't that great of one. IMO Add Guise to a merchant for 100k or 500k :P. Or something else that is 'fluff' so to speak, IE not ingame power just something fun/cool. That'd be a nice way of eatting up peoples platinum. | ||
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#8
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The issue of a moneysink was always an issue in live. The only difference is that players are smarter now than they were on live, so the issue shows itself faster.
You don't want a high-price moneysink that you buy once to solve this problem. You want things that have upkeep costs. That will yield a system with enough negative feedback to be stable. | ||
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#9
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armor repairs after death in eq2 and wow were good money sinks, but its not something you can implement on this server without breaking the "classic"
another good money sink in eq2 was the food - it wasn't the stupid stat food that would just in sit on your 1st slot forever (if you keep force feeding yourself with 4 copper muffins) - it was the kind a food that would give you a stat buff/effect only AFTER you eat it for about 15min. This means you had a reason to actually obtain these good foods and constantly consume them | ||
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#10
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When it's so easy to make plat on this server, I have no issue with prices as they are. I've been playing a few weeks on here, have a 28 bard, and over 2K plat. NEVER would've happened on live. I remember scraping just to have enough money to buy songs and food on live.
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