Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-20-2011, 12:00 PM
bigups43 bigups43 is offline
Aviak


Join Date: Nov 2009
Posts: 61
Default Enchanter CHA

SO is charisma a chanters main stat on this server, or is it int? Does cha affect the duration of charm, mez, soothe etc?

Ive heard from more than a few people that it doesnt, would like to know before I sink money into cha gear.
  #2  
Old 11-20-2011, 12:15 PM
Vondra Vondra is offline
Sarnak


Join Date: May 2011
Posts: 312
Default

ENC mez is fixed duration based on the level of the spell, if it lands, it lands.

CHA will make your mez land more consistently (this is the main reason to raise CHA for enchanters imo)

Charm is random duration and if CHA affects it it is hard to tell, CHA does allow charm to land more consistently.

lull/pacify etc checks against your CHA when determining whether you pull agro if the spells are resisted. I don't think it affects whether the spells succeed or fail.


With high CHA and a blue mob, it is rare for Charm and Mez to be resisted unless the mob has particularly high MR (Especially charm)
  #3  
Old 09-30-2012, 11:53 AM
Maestron Maestron is offline
Large Bat

Maestron's Avatar

Join Date: Oct 2010
Posts: 11
Default

Quote:
Originally Posted by Vondra [You must be logged in to view images. Log in or Register.]
ENC mez is fixed duration based on the level of the spell, if it lands, it lands.

CHA will make your mez land more consistently (this is the main reason to raise CHA for enchanters imo)

Charm is random duration and if CHA affects it it is hard to tell, CHA does allow charm to land more consistently.

lull/pacify etc checks against your CHA when determining whether you pull agro if the spells are resisted. I don't think it affects whether the spells succeed or fail.


With high CHA and a blue mob, it is rare for Charm and Mez to be resisted unless the mob has particularly high MR (Especially charm)
To expand a bit. Tash and other MR debufs have a greater impact on charm and mez than CHA.

Max INT then put points into CHA. Running out of mana will kill you faster than a low CHA.
__________________
'SIR THIS IS MY PROFESSION, I DON'T JUDGE YOUR PUMA KILLING SKILLS'
~Fansy
  #4  
Old 09-30-2012, 11:04 PM
Tux Tux is offline
Orc


Join Date: Aug 2011
Posts: 34
Default

Without seeing the source code you're all just speculating. The best you can offer is, "based on my experiences I think it does".

Not that it matters here much (different code base obviously), but even the sony reps said essentially nothing of value on the matter.

Here is a link that explains just about every post on this subject ever:
http://en.wikipedia.org/wiki/Confirmation_bias
  #5  
Old 10-01-2012, 01:39 AM
Sollannix Sollannix is offline
Large Bat


Join Date: Mar 2012
Location: Fredericksburg, VA
Posts: 11
Default

I think the above post on confirmation bias says it all. I used to notice a few times when my cha buff was off and charm broke I would think "aha...it does matter.". That was my reasoning until I realized that when my cha was above 200 and charm ended after 10 seconds, I would think "Aha..well, it was just a fluke.". This was on the same mob.

Being a lot of levels higher than the mob and tashing/malo it is far more important for duration. I've actually started wearing imbued chain for ac and int and agi and more hp gear. I enjoy chainstunning as it saves the cleric mana and is different than the way I've played the class up until this point. If you use your safest stunlock combo it does drain mana so manapool starts to matter. As a chanter I have actually tanked doing this and taken no damage. The existence of the incandescent wand which must be melleed to proc a stun suggests the original devs recognized this was one possible playstyle, I really need to get one. You can do this and still cc and buff, etc. Honestly it's a refreshing change.

I have never noticed an excess of Mez resists with charisma much less than 200, my experience tells me that the importance of charisma is overrated with the exception of not getting aggro on lull resist, it unquestionably makes a difference there. Non aggro for lull resist seems to be the only use for charisma that Enchanters seem to unanimously agree matters.

Sollannixx Mezzinwitu
Crack deala and haste pusha on the corner of 55th
  #6  
Old 10-01-2012, 12:28 PM
Clark Clark is offline
Planar Protector

Clark's Avatar

Join Date: May 2012
Location: Metropolis
Posts: 5,148
Default

Quote:
Originally Posted by Maestron [You must be logged in to view images. Log in or Register.]
To expand a bit. Tash and other MR debufs have a greater impact on charm and mez than CHA.

Max INT then put points into CHA. Running out of mana will kill you faster than a low CHA.
Have to agree to disagree. Though the stats will even out in the end because most raid gear has both stats, charisma is entirely more important.
  #7  
Old 11-20-2011, 12:36 PM
bigups43 bigups43 is offline
Aviak


Join Date: Nov 2009
Posts: 61
Default

so I should focus on INT, and less on CHA?
  #8  
Old 11-20-2011, 01:03 PM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

I would say you want your starting charisma to be less than your starting intelligence but not massively so. My gnome has 133 int and 75 CHA, and I wish I'd put about 10 more points into charisma.
  #9  
Old 11-20-2011, 02:49 PM
Vondra Vondra is offline
Sarnak


Join Date: May 2011
Posts: 312
Default

Quote:
Originally Posted by bigups43 [You must be logged in to view images. Log in or Register.]
so I should focus on INT, and less on CHA?
No.

In my time from 1-60, even though I'm very well funded, I never had anywhere near 200 int and maintained very high CHA and HPs instead (cuz you're gonna be getting hit plenty, give healers that little extra leeway to keep you alive) As long as you have a mana pool that works for you, you have enough int.

ENC mana use tends to be fairly constant once your group has the area settled. At that point, your max mana rarely plays into things. Of course, your mana regens at the same rate regardless of your stats, and you're always in a group with an enchanter with clarity...since that's you. Your primary focus is on survivability. CHA gives you that through having your mez work reliably (and to a lesser extent, making sure your charm attempts are successful), HPs give you that through letting you taking the errant hits you're sure to take (So stuff like a hooded black cloak and the 5 AC +55 HP plat wedding rings are useful anytime)



Primary: CHA
Secondary: HPs
Tertiary: Mana (Whether through +int or +mana items)

This is for single group 6 man content. What value you place on these things will differ in raid situations and you can adjust accordingly later on if you want. There's resist gear to consider too, though again that doesn't really play into things much when you're doing a standard exp grind.
Last edited by Vondra; 11-20-2011 at 02:58 PM..
  #10  
Old 09-30-2012, 08:48 PM
Jerin Jerin is offline
Kobold

Jerin's Avatar

Join Date: Jul 2010
Posts: 134
Default

Quote:
Originally Posted by bigups43 [You must be logged in to view images. Log in or Register.]
so I should focus on INT, and less on CHA?
Charisma

I have 209 cha with chanter buff and something like 150s for Int.
While your mana pool might suffer...your an Enchanter you will always have
breeze/clarity/c2 ect..

Only in the most fast paced groups will i come close to having mana issues.
Worst case scenario you play conservatively for a few pulls, hold off on casting your mediocre dd/dots.

Worst case scenario with low CHA, you/groupmate dies cause you were unable
to CC properly.

what do you think a chanters role is in a group setting?
solo?(which means charm)

...sum it all up ...CHA
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:26 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.