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#1
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So we had a patch earlier today and I think it flew a bit under the radar. This is the final patch before release day that we will have, so things like resists and AC need the last bit of testing before they are final. Please post about anything that you feel is required to be fixed before the server release.
Here is what changed:
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#2
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furst
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#3
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secund
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#4
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Thanks bros.
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#5
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Looking good Null, good changes.
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#6
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ive made a lvl 50 toon of every relevant class
if this is intended then disregard with wiz dru sham nukes (basically fire n ice nuke) ive yet to see a complete red resist. usually these nukes are doin close to they're full potential With enchanter nukes (magic) pretty often I will get a FULL red resist on ppl i've pillaged pillaged tashed. Have had this happen several times - these ppls MR are 120 or below I know at 120 FR/CR you will not be gettin a full resist on wiz/dru nukes At 130 PR was gettin a rare FULL resist on Ebolt Maybe thats the way it shuld be but just bringing it up agruing for ench nukes to be more reliable - DD+stun i guess just makes the chanter nukes a bit dicy? | ||
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Last edited by Greenkrak; 11-13-2011 at 07:04 AM..
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#7
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Quote:
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#8
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Quote:
Now those casters who die from 1 ice comet are whining that their offense isn't high enough. So what happens now? Just keep increasing spells all over the board while ignoring melee balance? | |||
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#9
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Quote:
fire and cold are also the easiest resists to stack. | |||
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