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Old 11-13-2011, 05:36 AM
Null Null is offline
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Default Patch Feedback (11/13/2011)

So we had a patch earlier today and I think it flew a bit under the radar. This is the final patch before release day that we will have, so things like resists and AC need the last bit of testing before they are final. Please post about anything that you feel is required to be fixed before the server release.

Here is what changed:
  • Bard Snare and Mez now have resist checks every pulse instead of just on the first pulse
  • Greatly Increased the effect of AC in PvP. Any feedback about this will need the attackers ATK and the defenders AC.
  • Added a Resist mod for Stuns to about where Root was last build. Enchanters nuke line is exempt from this.
  • Decreased the amount of MR needed to get the full benefit of Root and Snare resist mods. Basically 120MR is where 140MR was.
  • Fixed an issue with spells fading on the client but remaining on the server.
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Old 11-13-2011, 05:37 AM
tsaC tsaC is offline
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furst
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Old 11-13-2011, 05:37 AM
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Old 11-13-2011, 06:28 AM
Null Null is offline
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Thanks bros.
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Old 11-13-2011, 06:30 AM
Dfn Dfn is offline
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Looking good Null, good changes.
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Old 11-13-2011, 06:44 AM
Greenkrak Greenkrak is offline
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ive made a lvl 50 toon of every relevant class


if this is intended then disregard

with wiz dru sham nukes (basically fire n ice nuke) ive yet to see a complete red resist. usually these nukes are doin close to they're full potential


With enchanter nukes (magic) pretty often I will get a FULL red resist on ppl i've pillaged pillaged tashed. Have had this happen several times - these ppls MR are 120 or below

I know at 120 FR/CR you will not be gettin a full resist on wiz/dru nukes
At 130 PR was gettin a rare FULL resist on Ebolt

Maybe thats the way it shuld be but just bringing it up
agruing for ench nukes to be more reliable - DD+stun i guess just makes the chanter nukes a bit dicy?
Last edited by Greenkrak; 11-13-2011 at 07:04 AM..
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Old 11-13-2011, 03:58 PM
gloinz gloinz is offline
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Quote:
Originally Posted by Greenkrak [You must be logged in to view images. Log in or Register.]
ive made a lvl 50 toon of every relevant class


if this is intended then disregard

with wiz dru sham nukes (basically fire n ice nuke) ive yet to see a complete red resist. usually these nukes are doin close to they're full potential


With enchanter nukes (magic) pretty often I will get a FULL red resist on ppl i've pillaged pillaged tashed. Have had this happen several times - these ppls MR are 120 or below

I know at 120 FR/CR you will not be gettin a full resist on wiz/dru nukes
At 130 PR was gettin a rare FULL resist on Ebolt

Maybe thats the way it shuld be but just bringing it up
agruing for ench nukes to be more reliable - DD+stun i guess just makes the chanter nukes a bit dicy?
chanter nukes were always ez to resist working as intended
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  #8  
Old 11-14-2011, 01:44 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Quote:
Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
chanter nukes were always ez to resist working as intended
THIS is why you don't change the resists from normal EQ live. On EQ live, it might take someone 2-3 ice comets to kill another caster with high resists. On this server, many casters will probably be dying from 1 ice comet.

Now those casters who die from 1 ice comet are whining that their offense isn't high enough. So what happens now? Just keep increasing spells all over the board while ignoring melee balance?
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Old 11-14-2011, 01:51 AM
Darwoth Darwoth is offline
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Quote:
Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
THIS is why you don't change the resists from normal EQ live. On EQ live, it might take someone 2-3 ice comets to kill another caster with high resists. On this server, many casters will probably be dying from 1 ice comet.

Now those casters who die from 1 ice comet are whining that their offense isn't high enough. So what happens now? Just keep increasing spells all over the board while ignoring melee balance?
under the current system with 150 cold resist on a 950 hp target unless the target gets an unlucky streak it will on average take 3 comets to smoke an int caster.

fire and cold are also the easiest resists to stack.
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Old 11-13-2011, 07:32 AM
Smedy Smedy is offline
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nice null, doin it big dog
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