|
#3
|
|||
|
Does anyone even know 100% certain how resists worked in classic?
| ||
|
#5
|
||||
|
Quote:
__________________
| |||
|
#6
|
|||
|
crimson pot
| ||
|
#7
|
|||
|
shit def faded quicker if you had higher resist i saw your post early in the patching thread and you sound like a tard imo mimi
also if the mob or player was higher then you it def faded quicker aswell always been like that man even if you had 0 resists | ||
|
#8
|
|||
|
if the new "partial resist" system works like it sounds the problem is the fact that everything will land 3x as much instead of outright resisting like it is supposed to, does not matter if a mez that should have been resisted lasts 1 second, it still interrupted a gate/heal/nuke likewise if a snare lands and lasts 1 tick it still slowed you down enough to get shitcanned by the zerg that was chasing you. it is the difference between winning and losing a fight.
| ||
|
#9
|
||||
|
Quote:
__________________
I am Reiker.
lol wut | |||
|
#10
|
|||
|
| ||
Last edited by Sniperfire; 10-15-2011 at 12:01 PM..
|
|
|
|