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Old 10-08-2011, 11:44 PM
tmoneynegro tmoneynegro is offline
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Default How EQ PvP really was - No bullshit guide

I keep seeing blue server people asking what class to play then lots of responses by TZVZ people that never even played EQ live or just random noobs in general so here's the legit story on classes.

Warriors, monks, rangers, paladins, and shadowknights: If we're talking about well geared, max level people of similar skill, all are balanced relatively decent to one another and the fight can go either way. These 5 classes are basically the #1 PvP classes you can play if well geared. If you see someone claim that any of these classes is "not good" for solo PvP, they are a dumb ass plain and simple or played TZVZ but not EQ live.

Rogue: Even if you're the best player on earth, you probably won't be able to kill a B+ player from the above category if equally geared and standing outside. If you're a small race and attacking ogres and trolls inside a dungeon like Guk, you can do pretty good. As for casters, they will probably kill you some way or another until 55+ with a huge piercer then most will avoid ever stopping to try and channel a cast while you melee them. Hide is also decent till other melees have see invis items.

Druid: The real strength in this class isn't 1vs1 dueling since a good player that's well prepared will dispel your dots. It's sneaking up on people and dropping multiple dots on them that go behind all their other buffs while they're xping then unloading nukes. This usually results in death as they try to run to zone line and is pretty easy to do since you get track. Can also debuff your fire nuke resists by casting Ice (don't remember what expansion it's from). This is more of a jackass ganking class than anything.

Mage: The king of jackass idiot classes. Send pet then run away. If you manage to kill someone, nobody cares since you didn't actually do anything. Resist rates for nukes is extremely high unless you have mala + the server has SZ 50% debuff bonus.

Shaman: This is the most uncertain class of them all in terms of power. It depends how common cure poison potions are and also how many levels of poison each cast removes. I'm 99% sure that dots with an initial DD component had a double resist check so if you're casting Ebolt on someone with only 50 poison resist, the resist rate will still be decent but it won't be the grand slam spell it appears to be. Shouldn't have much problem landing dots during kunark with malo + unresistable disease debuff. The class will either be mediocre or extremely overpowered for 1vs1 depending on availability of poison/disease potions and their effectiveness as I said. There was no free market for these potions on SZ when it came out, you only really got them if you were in a guild with a shaman that made them (wasn't very many).

Bard: I don't remember any of their spells landing on me classic through Velious. There weren't many bards on EQ live in general though. One thing they can do is dispel all your buffs, use a tash procing weapon, then use occlusion of sound unresistable MR/FR/CR debuff which would be something like 60-70 MR debuff if the server uses Sullon Zek 50% debuff bonus. With that much MR debuffed, you can probably land snare and dot on even well geared melees. If you combine that with a Malo from a shaman or mage, someone would be really screwed. So for group PvP, besides just being a speed bot, they have some annoying tricks. If you're solo, you probably won't kill anyone as a bard and mostly just wander around annoying people, nobody will kill you either though probably.

Cleric: Basically a healing only class. Two DA's so it's really hard to die. Stuns and blinds never land on well geared people. If you try nuking someone with over 100MR, you'll be lucky to do 25-50% of their HP after blowing your entire mana bar.

Enchanter: Your nuke has a double resist check due to having a stun component so it's the hardest to land PvP nuke. I think level 57 tash debuffs magic resist by 60 or so if server has SZ 50% debuff bonus so that evens it out a bit. You do get an unresistable mez at 59 so mezzing is always possible, especially if there's no crimson potions on server. The basic endgame routine for this class is pillage other casters, rapture, tash, sieve all their mana, then attempt to nuke them to death. I think you run out of mana trying to kill most real melees. If there are no crimson pots and server has 50% SZ debuff bonus, having this class duo with a malo casting shaman or mage will be pretty deadly. Otherwise they aren't very strong 1vs1 endgame.

Wizard: With normal EQ resists, this class starts off very powerful then becomes pretty poor at 50 against people with good equipment. Once Kunark opens, it becomes powerful once again due to lures. You also get levitate and shadowstep so you just levitate up then bomb people from above while they can't hit you outside or spam shadowstep then nuke.

Necro: Same pluses and minuses with poison dots as shaman. Same pluses and minuses as druid with other dots. While outside you either spam shadowstep then dot or lifetap or you use levitate and bomb people from above.


Summary: All melees are good for PvP using normal EQ live resists. Shamans, druids, necros, and wizards (lures) are also good. The only classes that really get shafted are clerics, mages, and enchanters that try to solo. If the server uses Sullon Zek 50% debuff bonus, mage power should be "ok" after getting malo at 60 though.
  #2  
Old 10-08-2011, 11:49 PM
Shrubwise Shrubwise is offline
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Triple post? Ban inc...
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Old 10-08-2011, 11:51 PM
Shrubwise Shrubwise is offline
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You're almost as bad as Fourthmeal. We all know what happened to him.
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Old 10-08-2011, 11:52 PM
God-King Abacab God-King Abacab is offline
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Quote:
Originally Posted by Shrubwise [You must be logged in to view images. Log in or Register.]
You're almost as bad as Fourthmeal. We all know what happened to him.
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Old 10-09-2011, 12:05 AM
Forestdweller Forestdweller is offline
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@Tmoney thanks for taking the time to think all that out and share with the rest of us.
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Old 10-09-2011, 12:13 AM
Maelzai Maelzai is offline
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Enchanter: Your nuke has a double resist check due to having a stun component so it's the hardest to land PvP nuke. I think level 57 tash debuffs magic resist by 60 or so if server has SZ 50% debuff bonus so that evens it out a bit. You do get an unresistable mez at 59 so mezzing is always possible, especially if there's no crimson potions on server. The basic endgame routine for this class is pillage other casters, rapture, tash, sieve all their mana, then attempt to nuke them to death. I think you run out of mana trying to kill most real melees. If there are no crimson pots and server has 50% SZ debuff bonus, having this class duo with a malo casting shaman or mage will be pretty deadly. Otherwise they aren't very strong 1vs1 endgame.
[/QUOTE]

If you are an enchanter and you dont use weaken and cripple line when server launches you should probably kill yourself. (even our dot in the right situations is good in pvp)Enchanter also get a blind that is very useful.
And if you are trying to 1v1 a melee just pray you are fighting in a zone with high lvl mobs to charm you wont nuke them to death most likely.
Bracer of Hidden is also a very strong item for 1v1 so that you can cast if on them before rapture and hopefully get rapture at the top of their buffs so that you dont dispell rapture.
Color line of stuns can be very useful, whirl might be useful depending on the server.
In kunark enchanter get 2 4slots dispells and late game if crimson pots are in you just have to farm a sheild of the immaculate to cure them.
oh yeah and chaotic feedback in an enchanters best nuke.
Last edited by Maelzai; 10-09-2011 at 12:17 AM..
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Old 10-09-2011, 12:13 AM
Doors Doors is offline
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  #8  
Old 10-09-2011, 12:25 AM
Lasher Lasher is offline
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Most of this guide is geared toward kunark era, so maybe come back in a year or so and read it
  #9  
Old 10-09-2011, 12:32 AM
lindz lindz is offline
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A good post for the most part - you played a warrior/ranger/monk/sk/paladin didn't you? [You must be logged in to view images. Log in or Register.]

Some differences in opinion.

Warrior/Ranger/Monk/SK/Paladin: Pretty much good, but paladins and especially SKs had an advantage here.

Rogue: Spot on.

Druid: Looks good.

Mage: Looks good - pets could be poofed back in the day though so they had a lot of trouble with bards.

Shaman: Did not use ebolt, what a huge waste of mana. Shamans had manaless damage in the form of a pet and melee. They were about attrition.

Bard: Definitely capable of "killing" people in the sense that if they wanted the area you were in, they got it. You couldn't kill them and they could slowly do damage to you. They were all about the mind games.

Cleric: Yup!

Enchanter: Mass pvp, annoying as hell. Rapture and pillage made them high priority targets.

Wizards: Levitate? Golem wands won't allow those shenanigans. Everything else looks good.

Necro: 100% wrong here. Necros were an attrition class that focused on pet dps and their own survivability. They were great at 1v1 and large scale pvp. If you focused on the necro, they would kite you, if you focus on their pet, they just dispel any cc you land or dot/deflux you.
  #10  
Old 10-09-2011, 01:40 AM
tmoneynegro tmoneynegro is offline
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Quote:
Originally Posted by lindz [You must be logged in to view images. Log in or Register.]
Warrior/Ranger/Monk/SK/Paladin: Pretty much good, but paladins and especially SKs had an advantage here.
Not after Kunark opens. Warriors using mightystrike while berserk with dual wield stuns each hit and does big damage. It's just as dangerous as a Tstaff monk using disc. On EQ live, they are all very well balanced against each other in Kunark so hopefully they won't screw anything up to change that balance. They all have their pluses and minuses without one really standing out above the others.

Quote:
Originally Posted by lindz [You must be logged in to view images. Log in or Register.]
Shaman: Did not use ebolt, what a huge waste of mana. Shamans had manaless damage in the form of a pet and melee.
I dunno what server you played on but shamans rarely attempted to melee against tstaff wielding monks, ragebringer rogues, or even warriors.


Quote:
Originally Posted by lindz [You must be logged in to view images. Log in or Register.]
Necro: 100% wrong here.
There's nothing wrong in my necro post. It doesn't even say anything except positives and negatives for dots. You can play a necro several different ways anyway. Some people just cast a few dots then try to channel lifetap down the melee attacking them since many people don't even dispel/cure. It all depends who you're fighting.


Quote:
Originally Posted by Cast [You must be logged in to view images. Log in or Register.]
Mental rage at stupid fucking threads. You post a list of shit that has nothing to do with classic EQ pvp. SZ was open to velious bro, grats on all that old world pvp experience for a game and server that included 2 expansions by that time. Please move along, no one cares about your 2 sentence synopsis on every class for a mixture of oldworld+kunark+velious issues. You have been relieved of your posting rights and may god have mercy on your soul.
So my post makes you mad, awesome. It's fun having 12 year old kids on the msg board raging mad at you, especially when they discover they have 0 chance of killing you in game.
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