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  #1  
Old 09-22-2011, 02:18 PM
hotstud hotstud is offline
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Default Instrument Mods

If a song is left running it continues to use the same instrument mod that was equipped when the pulse finished regardless of changing equipment. For example you could start Selos with a drum and then equip weapons instead and it will continue to have drum speed until you stop and restart the song.

Also I just checked and this appears to only happen with a higher instrument mod starting. If I have weapons equipped and I start selos I can equip a drum and I'll run faster on next pulse without restarting song. I can then equip weapons again and it will slow me down on next pulse without restarting.

It's only if you switch to a lower mod after starting the song that it doesn't update.
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Old 09-22-2011, 03:17 PM
Lazortag Lazortag is offline
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Originally Posted by hotstud [You must be logged in to view images. Log in or Register.]
If a song is left running it continues to use the same instrument mod that was equipped when the pulse finished regardless of changing equipment. For example you could start Selos with a drum and then equip weapons instead and it will continue to have drum speed until you stop and restart the song.

Also I just checked and this appears to only happen with a higher instrument mod starting. If I have weapons equipped and I start selos I can equip a drum and I'll run faster on next pulse without restarting song. I can then equip weapons again and it will slow me down on next pulse without restarting.

It's only if you switch to a lower mod after starting the song that it doesn't update.
This is working as intended I thought?
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Giegue Nessithurtsithurts, 60 Bard <Divinity>
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Lardna Minch, 18 Warrior

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  #3  
Old 09-22-2011, 06:41 PM
hotstud hotstud is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
This is working as intended I thought?
No, if you remove your drum while singing Selos the next pulse is supposed to be singing but it's still percussion. Each pulse should be checking what your mod is and with no drum you automatically sing. This works if you're singing, song pulses, you equip drum, song pulses, you remove drum, song pulses. You would be slower, faster, slower. That's how it works right now. If you equip the drum first though it never gets slower until you restart song.
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Old 09-22-2011, 08:08 PM
Lazortag Lazortag is offline
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Originally Posted by hotstud [You must be logged in to view images. Log in or Register.]
No, if you remove your drum while singing Selos the next pulse is supposed to be singing but it's still percussion. Each pulse should be checking what your mod is and with no drum you automatically sing. This works if you're singing, song pulses, you equip drum, song pulses, you remove drum, song pulses. You would be slower, faster, slower. That's how it works right now. If you equip the drum first though it never gets slower until you restart song.
I'm aware of how it works right now (I play a 60 bard) but I always thought that was intended. It's been like this since I joined the server. Are you able to confirm that it worked the way you said it did on Live?
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Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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  #5  
Old 09-22-2011, 08:43 PM
hotstud hotstud is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I'm aware of how it works right now (I play a 60 bard) but I always thought that was intended. It's been like this since I joined the server. Are you able to confirm that it worked the way you said it did on Live?
I don't really care enough to confirm it, just reporting something weird. Doesn't it seem off to you that equipping from no mod, to mod, to no mod results in the same effect in the songs but going from mod, to no mod, to whatever always uses the mod?
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Old 09-22-2011, 08:47 PM
Rais Rais is offline
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It changes for Damage over time, and direct damage. I never noticed with selos tho.
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  #7  
Old 09-23-2011, 08:18 PM
Uthgaard Uthgaard is offline
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It should only perform a new check on your modifiers if you persistently cast it (leaving a song on, effectively casting it again, refreshing the duration). Not for the passively remaining ticks of a song already cast.
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Old 09-23-2011, 09:28 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
It should only perform a new check on your modifiers if you persistently cast it (leaving a song on, effectively casting it again, refreshing the duration). Not for the passively remaining ticks of a song already cast.
Oh, then the current functionality is wrong (it takes whatever modifier you used on the first cast, even if you have it persistently cast with a different instrument). Thanks uthgaard.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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  #9  
Old 09-24-2011, 02:11 PM
hotstud hotstud is offline
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I can see that almost everyone posting here has a different understanding of the situation except Lazor. I'll try to make it more straightforward...

You can start singing Selos with a drum equipped. After the song starts you can remove your drum and equip whatever you want and you'll still run at Selos drum speed until you restart the song. Even if it runs for 5 hours and you only equip a drum for the first pulse it will be drum modified the entire time.
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  #10  
Old 09-24-2011, 03:11 PM
Arrisard Arrisard is offline
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Quote:
Originally Posted by hotstud [You must be logged in to view images. Log in or Register.]
I can see that almost everyone posting here has a different understanding of the situation except Lazor. I'll try to make it more straightforward...

You can start singing Selos with a drum equipped. After the song starts you can remove your drum and equip whatever you want and you'll still run at Selos drum speed until you restart the song. Even if it runs for 5 hours and you only equip a drum for the first pulse it will be drum modified the entire time.
I understood you perfectly when I said exactly the same thinger:

"Have the instrument equipped on initial cast completion = mod will last full duration of the spell no matter what you have equipped or switch to another song. This will continue on passively, as well."

It's when you say that the mod should be checked every pulse that I do not agree with. This would completely kill the juggling mechanic that has always been classic.

Basically, I agree with Uthgaard. Mod should be checked when cast, not the remaining pulses unless otherwise recast actively or passively. If it checked every pulse, there would be no juggling.
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