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#1
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Beta is confirmed, question is: "What should we focus on during beta?"
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#2
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pathing
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#4
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#6
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I would like to see melee's damage (pvp) properly assessed and brought up to par versus the other 75% of the classes.
It's beta, do something fun like give pure melees a low chance to triple at lvl 50, or maybe 1% crit chance from the start. What's the worst that could happen? 1 more player rolls melee? Or a melee 2 rounds a sitting caster? Just do something, anything. Especially if there is item loot, melees are at a huge disadvantage there. | ||
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Last edited by Billbike; 09-17-2011 at 09:37 AM..
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#7
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Quote:
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#8
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Resists. My suggestion is to have a /testbuff command that lets you ding +10 levels and max all skills every few days so that we can test PvP at every level range.
Anyone suggesting that there shouldn't be a wipe after PvP beta is a Mom's basement virgin. The vast bulk of beta testing for Red99 has already been accomplished by the blue server. | ||
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#9
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Resists, Teams?
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