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#1
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![]() Who is better and why?
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#2
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![]() I'm not gonna get into who is "better" other than I think paladins are great for no-damage aggro generation/MAT and some healing utility. SK's are great for pulling/assisting in pulls. Some other nuances, but those are the things that immediately jump to mind.
SKs have a bit more solo ability though, imo. | ||
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#3
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![]() Performance wise SK have the advantage over pali in dungeons solo? I mean Pali gets lulls which on p99 seems to suck , but none the less sks get Fd. Ultimately Sks can heal too with lifetaps and it causes damage. So what is the advatage over sk as a pali ?
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#4
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![]() pallys can solo half decent vs undead mobs.
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#5
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![]() paladins solo better in dungeons 45 + imo. Thanks dw helmet...
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#7
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![]() depends on the dungeon. 40+ i soloed in solb/guk as a paladin with lull/root and dw helmet( free 6s heal) I'm sure i was more efficient than a sk.
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#8
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![]() Quote:
1 second CAST time really freaking blows.. not only do you have to stand completely still, but you have to wait for the damn cast to go off, which gets interrupted sometimes, and is near impossible to time if you have 2 casters on you. wtb death peace plz
__________________
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#9
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![]() Ahh okay. We'll can anyone list something they did solo that they think the opposite class would've either had difficulty doing or not at all.
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#10
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![]() If a Paladin is played right their CC can be as effective as an Enchanter (except on heavy casters where you cannot get out of LoS).
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