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#1
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Can someone please indulge me? From my understanding, GMs were going to quake Hate for the Kingdom Monday Funday thing but the entire server was hit instead.
Then I was told Castle ganked all minis with 6 folks. I'm sure that the truth is somewhere in between those notes and what actually happened, but I'd like to hear from the community.
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I'm the reason most of you made it out of the newbie zone:
https://project1999.com/forums/showthread.php?t=3100 | ||
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#2
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And yes, the GM accidentally quaked the entire server so much dragon slaying ensued.
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Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 60 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | |||
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#3
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Typical green server behavior
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#4
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Competitive eh? I can't believe I'm saying this because if favors the well dwellers, but if it's competitive, then why aren't all minis fte? Outside zone?
Alternatively, Why don't fear golems have the same "camp" rule? Because you can duo the hate minis? You can duo Phinny. Heck, I've seen a 60 Monk solo Phinny. Because they have "placeholders"? Genuine question here, so the minis spawn whether or not a placeholder is up? Two weeks ago or so, we got fte on magi and got kill but yielded loot to you Castle because of this absurd rule that was implemented. These kinds of things do not make it fun for newcomers. How do you expect the server to survive if you discourage new players from enjoying the game or having a chance at getting anything done because it's all been min/maxed and on farm mode for guilds/entities that "operate within the guidelines" that oddly favors them? The only argument I can really think of is, the hate spawns are randomized, that's why hate minis and fear golems can't share the same camp rule. However, randomization isn't classic. Coercer and magi spawn in the revs, high priest spawns in the church, etc. Also, why should a gm respawn a server on request? Even a zone.
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I'm the reason most of you made it out of the newbie zone:
https://project1999.com/forums/showthread.php?t=3100 | ||
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Last edited by Goobles; Yesterday at 04:29 AM..
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#5
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#6
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To keep things truly classic: What if p99 accounts had a time limit associated with them? The number of hours between March 1999 - December 2001. After that, your account poofs. This would stop people from playing on a time locked server years after having experienced all of the content, getting all of the loot, etc. Because some folks just don't want to leave their "top" positions here. | |||
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#7
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The expected cheats are hard to confirm/substantiate so it appears CSR deemed that they didn't meet the requirement for taking PNP action against the individual and instead agreed to a new meta for the zone to try and curb 1 individual from outcompeting/cheating the entire server out of hate loot. The current ruleset is the traditional camp claiming ruleset (this change was applied to other competitive mobs that don't require a raid force like drusella sathir as well). Its technically an outdoor zone so camp rules dictate that an individual or group of individuals can claim a single spawn point by camping there within line of sight and keeping the area cleared. Just like any other zones you can do a camp check and force people to clarify the exact spawns they are camping so there is no ambiguity when a mob spawns. | |||
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#8
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Classic had rotations on a couple servers where you had a set number of time to kill your targets or clear the zone. This would fix a ton of issues and make it more fun for most people but for the sweatiest of the sweat lords removing the ability to deny pixels to others is unthinkable.
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#9
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Firstly, the Castle people in Hate did not "gank" any minis; we fairly FTE'd them versus Kingdom et al. And we did not get all of the minis that spawned. We got I think 2. "if it's competitive, then why aren't all minis fte? Outside zone?" Yes they are all FTE mobs except if one or more spawn points are being camped. "Alternatively, Why don't fear golems have the same "camp" rule?" They are classified by the staff as raid mobs, so they can't be camped. Why is Hate a camp now? To limit the power of one group to monopolize it. "Because you can duo the hate minis? You can duo Phinny. Heck, I've seen a 60 Monk solo Phinny." Phinny is also a camp. If you clear the seahorses, it's your camp. Nobody does this; they just play for FTE. But he can be camped. "How do you expect the server to survive if you discourage new players from enjoying the game or having a chance at getting anything done" You can go camp Hate! Right now! The respawn on each spawn point is 3 days plus or minus 12 hours. You can take a group up there 3 days after a quake, clear an area, and claim it as your camp. Nobody can stop you. In fact, we in Castle will applaud you, because it will create more competition for the Cartel, our main competitors in Hate. I urge you to direct your concerns about rules to the staff, and please don't demonize my guild for playing by these rules. We also have up-and-coming new players seeking epics etc. We don't monopolize anything. Happy to discuss further here or in Discord.
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Potatus / Aeleus <Castle> / Seaglass <Castle> / Tala / Havona
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#10
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Does it make OP feel better or worse that the exact loot he is referencing as being yielded to castle is currently being marketed for sale.
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