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#1
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I don't believe AC has been tinkered with on P99 in over a decade now, and for years now it's been in an incorrect state. The last dev post going into detail about how AC works on p99 is this post from Haynar in 2014 where he says this:
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AC was hardcapped up until a patch sometime around late Luclin/early PoP that revamped the AC system, introducing softcaps with diminishing returns and making it so that shield AC raised your softcap. There is a post from an EQ dev on the steel warriors forums from back in the day explaining this: https://web.archive.org/web/20110704...ead.php?t=7643 Quote:
I won't quote any of it here or this will be the longest wall of text mankind has ever seen, but devs, please do give that post a thorough look. Do also check all of the comments on that post, there's some more very juicy stuff in those. This issue has been under the rug for too long, people said AC was king for a reason back then, and on P99 people are literally equipping -AC earrings for HP because it makes so little of a difference. People seem to have forgotten all about this issue so here's the decadely reminder. Hope the devs find the time to take a look at this.
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Rimurok 60 Ogre Shadowknight <Castle> Nilwen 57 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | ||||
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Last edited by CrazyPro; 03-01-2026 at 05:31 AM..
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#2
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I think there is a bit more to meets the eye on just focusing on AC. Mob Attack values seem very high. If AC is fixed and raid mobs hitting max hit very often you're going to need 14 clerics to keep them up.
I'm not saying you're wrong on AC, just longer to fix as you have to balance the entire world with hit scaling.
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Wedar - Level 60 Grandmaster (Retired)
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#3
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Rimurok 60 Ogre Shadowknight <Castle> Nilwen 57 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | |||
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#4
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#5
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Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 57 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | ||||
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#6
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This change would absolutely destroy monks as solo gods, and to be honest: I'm with it. I walk back my complaints about the channeling change, and things like this. This game was meant to be played in groups and all people at the top end of these servers do nowadays is gear up twinks to solo.
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#7
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The problem with this system is that Verant added a bunch of ALL/ALL items with high AC in Velious, which allowed Monks to hit the 289 item AC cap, then get the Monk/Iksar bonus on top of it, and finally get the superior monk defensive skills on top of that.
https://wiki.project1999.com/Magelo_Blue:Raev 35+20+10+20+25+7+14+15+8+17+17+60+15+12+10+20 = 305 AC Verant did fix this for Planes of Power: https://www.takproject.net/magelo/ch...hp?char=Gorrok https://www.takproject.net/magelo/ch...har=Thucydides
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Raev | discord: raev9
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#8
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Not all is lost
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Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 57 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | |||
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