Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Reply
 
Thread Tools Display Modes
  #1  
Old 09-12-2025, 01:29 AM
|tda| fatal |tda| fatal is offline
Kobold

|tda| fatal's Avatar

Join Date: Sep 2014
Location: philly
Posts: 116
Default Best group tank?

Hey all,

Rolling a new tank on green with like maybe 10k for gear. Wondering what the best group tank would be for end game dungeon fun. I don’t plan on raid tanking with this char just looking to play with a friend and do fun hard group content. They will be playing a Druid but nothing set in stone. Does paladin have the best snap aggro since the patch that nerfed disease and poison dot hate? I’m guessing sk has a harder time with aggro now right? Or would they be better in the end with fd pulling in dungoens? Also what race should I pick? [You must be logged in to view images. Log in or Register.]
Reply With Quote
  #2  
Old 09-12-2025, 01:54 AM
patrick210 patrick210 is offline
Fire Giant

patrick210's Avatar

Join Date: Nov 2010
Posts: 624
Default

Root is best agro, what i heard.
__________________
Drippin - Dslob (Rip) - Bodied
Drippin#7277
Reply With Quote
  #3  
Old 09-12-2025, 03:13 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,540
Default

S K cos it is fun to play dress up with the little boney boy. Fill inventory with cheap items like bard instruments and shovels for visual appeal.
Reply With Quote
  #4  
Old 09-12-2025, 08:11 AM
kjs86z2 kjs86z2 is online now
Sarnak


Join Date: Jun 2019
Posts: 413
Default

with 10k its paladin or sk
Reply With Quote
  #5  
Old 09-12-2025, 10:51 AM
Ennewi Ennewi is offline
Planar Protector


Join Date: Feb 2013
Posts: 2,402
Default

Either knight works. Paladin benefits from having deepwater bp and soulfires, particularly helpful with a druid healing in end game dungeons. 10k budget at least covers deepwater helm and standard HP gear, plus a decent weapon. The paci nerf is going to make single pulls more of a pita for paladins but two classes with root (pal/dru) and one with snare (dru), should be fine, plus harmo for outdoor dungeons. The shd having feign death is hard to overlook, especially for the tougher dungeons. Until death peace is memmed, BE legs make split pulls ezpz though, again, outside the 10k budget but should be affordable by the time they can be clicked.
__________________
MIA | UNO | EVG | ETC | FME | MRE
Last edited by Ennewi; 09-12-2025 at 10:59 AM..
Reply With Quote
  #6  
Old 09-12-2025, 11:09 AM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,201
Default

If your friend is dead set on a Druid, go Paladin. If you can talk your friend into going Shaman, go SK. Pal/Dru is a great casual duo and will have no trouble leveling, but Shm/SK is much, much stronger at endgame.
Reply With Quote
  #7  
Old 09-12-2025, 11:20 AM
kjs86z2 kjs86z2 is online now
Sarnak


Join Date: Jun 2019
Posts: 413
Default

Quote:
Originally Posted by |tda| fatal [You must be logged in to view images. Log in or Register.]
Hey all,

Rolling a new tank on green with like maybe 10k for gear. Wondering what the best group tank would be for end game dungeon fun. I don’t plan on raid tanking with this char just looking to play with a friend and do fun hard group content. They will be playing a Druid but nothing set in stone. Does paladin have the best snap aggro since the patch that nerfed disease and poison dot hate? I’m guessing sk has a harder time with aggro now right? Or would they be better in the end with fd pulling in dungoens? Also what race should I pick? [You must be logged in to view images. Log in or Register.]
Take that 10k and put it into an enchanter or necro if you don't have one already.

Knight + druid is going to be painfully slow unless the druid is willing to charm animals. Him just sitting there healing you is going to suck balls.
Reply With Quote
  #8  
Old 09-12-2025, 12:35 PM
Vexenu Vexenu is offline
Planar Protector


Join Date: Feb 2012
Posts: 1,201
Default

Quote:
Originally Posted by kjs86z2 [You must be logged in to view images. Log in or Register.]
Knight + druid is going to be painfully slow unless the druid is willing to charm animals. Him just sitting there healing you is going to suck balls.
I've done this and it's not too bad if the Paladin is twinked well (admittedly 10k is kinda low budget for what you'd want). It's basically just Paladin tank and spank soloing but with a Druid supporting with thorns, heals/regen, snares, DoTs, etc... Very steady and easy XP, but obviously not as fast as a good charm duo. Falls off really hard 50+ compared to SK/Shm, but a perfectly viable duo for casual play.
Reply With Quote
  #9  
Old 09-12-2025, 11:26 AM
Crede Crede is offline
Planar Protector


Join Date: Oct 2013
Posts: 2,123
Default

I'd prob go Ogre SK with your budget if you dont care about looks. druid snare + fear kiting you can kill nonstop. Also make the druid charm animals eventually as kjs said. Pally will have the edge though for tight dungeon stuff for awhile, SK just has a higher ceiling in the end game. Dorf pally with the cultural armor would be a good alternative.
Reply With Quote
  #10  
Old 09-12-2025, 02:58 PM
enjchanter enjchanter is offline
Planar Protector

enjchanter's Avatar

Join Date: Mar 2016
Posts: 1,729
Default

Paladin
Next question
__________________
Eberron 60 Erudite Enchanter
Enjamin 60 Erudite Cleric
Yxarus 60 Iksar Warrior Retired
Fauvana 60 Erudite Necromancer
Erjav 60 Human Bard
Enjamini 60 Human Magician
Deepwalter 60 Erudite Paladin
Seliel 60 Human Rogue
Enjoii 54 Dark Elf Warrior
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:20 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.