1. Value Perception: After decades of playing, the game might not offer enough new content or updates to justify the cost. The player feels they've already gotten their money's worth and any new content feels like an afterthought.
2. Financial Priorities: As one gets older, financial responsibilities might increase (mortgage, family expenses, retirement savings), making even small subscriptions less justifiable compared to when they were younger.
3. Time Investment: At 40, the player might have less free time due to work, family, or other commitments, reducing the amount of gameplay to a level where the subscription feels less worth it.
4. Game Fatigue: Long-term play can lead to fatigue or burnout. The player might feel they've seen everything the game has to offer, making the subscription feel redundant.
5. Competitive Alternatives: Newer games or other MMOs might provide similar or better experiences without a subscription model, offering free-to-play or one-time purchase options.
6. Community Changes: The player base might have shifted over the years, with less of the original community remaining, which can decrease the enjoyment of social aspects of the game, thus reducing the perceived value of the subscription.
7. Quality of Life: Older games might not keep up with modern quality-of-life improvements or graphical updates, making the game feel outdated, which might not justify the cost for continued play.
8. Subscription Creep: There could be additional costs within the game (like microtransactions for cosmetics, mounts, or power boosts) alongside the subscription, making the total cost higher than expected or advertised.
.9 :
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A learned fool is more foolish than an ignorant fool.
same way i didn't care what happened to Sega from me not buying a single DC game and instead opting for their entire games catalog a friend had because of his dad's T1 line for the cost of some CD-Rs