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View Poll Results: World of Warcraft is the true spiritual successor to EverQuest.
True 8 40.00%
False 10 50.00%
Other (posted in comment). 1 5.00%
I don't trust polls. 1 5.00%
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  #1  
Old 07-03-2024, 04:32 PM
Wakanda Wakanda is offline
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Default World of Warcraft is the true spiritual successor to EverQuest.

This may seem like an inflammatory thread, but that's not my intent. I frequently see EQ players debating over what the true spiritual successor to EQ was or will be. Vanguard, Pantheon, M&M. But to me it's super obvious that the true spiritual successor is WoW.

Classic WoW has more in common with EverQuest than it does modern WoW. WoW was heavily inspired by EverQuest, with some of the top devs being former EQ players themselves. If you had a time machine, and you wanted to show some kid in 1999 what MMOs would be like in 25 years, you would almost certainly show them World of Warcraft.

Do you agree or disagree?
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  #2  
Old 07-03-2024, 05:15 PM
magnetaress magnetaress is offline
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Voted mostly true. There's some caveats here butt WoW should never be dismissed. Drop into first person view from time to time and check out the vistas. It's got great feeling from It's OG days.
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  #3  
Old 07-03-2024, 06:44 PM
Topgunben Topgunben is offline
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Should be an option for “bush burned the towers”

Now that I’m older, I understand why WOW defeated EQ handily. As a youngster, I could game for 10 hours straight on a Saturday or in the summer time. It didn’t bother me that I’d have to wait for an hour for a group to open up because I had all the time in the world.

Now I just want to jump in and play. I’m fine waiting for a couple minutes, but waiting an hour to get to the group I want to be in doesn’t work for me. EQ deaths probably are a little too punishing for the average casual. I don’t want to feel the need to do a CR before I go on a week long vacation because my corpse might pop.

Blizzard seemed to be able to tap into the best parts of EQ while dropping the worst parts. Admittedly taking away the punishing mechanics did take away some of the challenge and reward of achieving something, but I think Classic WOW was able to balance this as well as could reasonably been done.

Just my thoughts.
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  #4  
Old 07-03-2024, 08:59 PM
Trexller Trexller is offline
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WoW was designed from the ground up to appeal to the masses based on lowest common denominators as a cattle chute straight to the in-game cash shop
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Old 07-03-2024, 10:16 PM
Rygar Rygar is offline
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If you are talking dopamine addiction most certainly. It was certainly watered down to appeal to the masses. The spirit of EQ for me is balance and challenge.

WoW did far better at raid encounters, if EQ did that from the start then near perfect game.

The whole question mark quest thing is ugh, and soloing to quest to max level felt less community driven. Every patch made the game easier because need to keep crybabies happy for subs.
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  #6  
Old 07-05-2024, 04:03 PM
Wakanda Wakanda is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
If you are talking dopamine addiction most certainly. It was certainly watered down to appeal to the masses. The spirit of EQ for me is balance and challenge.

WoW did far better at raid encounters, if EQ did that from the start then near perfect game.

The whole question mark quest thing is ugh, and soloing to quest to max level felt less community driven. Every patch made the game easier because need to keep crybabies happy for subs.
This will sound crazy to most people, but I feel like the raids in early EQ were better than the raids in WoW. The adrenaline and excitement of zoning into dangerous zones like Plane of Fear and Plane of Hate etc. are something I can't describe as I've never experienced it in any other MMO. These intense raids that would have like 85-100+ people in it, and still wipe; it felt like a super epic undertaking, and high risk vs reward. I remember the first time I raided on P99 I was actually really confused. There was like 15 of us and I was wondering where the rest of the raid was at, or if we were going to cancel it, and then we zoned in and completely dominated the content. IDK if this is because P99 is scaled wrong, or if modern hardware and knowledge have just trivialized the experience, but it wasn't fun for me at all.

I still never quest on classic WoW btw. I always grind and I get a ton of epics and gold by doing so and out-level all of my friends (granted I know all of the good spots). I passionately hate leveling through the quest system, as do most players, apparently. Which is why a lot of my friends on WoW exclusively level through the dungeon system [You must be logged in to view images. Log in or Register.] like if some people like quests, that's fine, I get it. But like.... it's so repetitive and redundant.
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  #7  
Old 07-04-2024, 01:18 AM
Pulgasari Pulgasari is offline
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I'm not sure what the second expansion was about but Wrath was clearly Velious and Cata was clearly the elemental planes..

Why do I think Velious is north of Everfrost?

They also went to space later but there was less bitching about it.
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  #8  
Old 07-04-2024, 06:09 AM
Swish Swish is offline
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How about them wow tokens tho
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  #9  
Old 07-05-2024, 03:36 PM
Wakanda Wakanda is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
How about them wow tokens tho
How about them kronos though?
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  #10  
Old 07-04-2024, 07:46 AM
magnetaress magnetaress is offline
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Just palling around the gnomeragon newbie area... it's something to explore, like EQ was. And see. WoW got too far away from its roots.

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Anyway wows biggest problem are its players not the game itself. It's players dont want to play an MMO anymore.
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***this post is purely spiritual, speculative, apolitical and nonpartisan in nature.
Last edited by magnetaress; 07-04-2024 at 08:00 AM..
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