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Old 07-14-2011, 03:49 AM
Boilon Boilon is offline
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Default Crafting

Is it worth it? I mean from what I have been seeing, jewelcrafting is really the only trade that has recipes up to 200-300 in skill it seems

Tailoring/smithing seem to kinda lose out around 150 (Banded/ fine plate / those special tailored quivers) and don't seem to have many recipes in classic above that? Not that I could find anyways..

Pottery seems to be pretty pointless unless your a rogue making vials?

Many of the classic recipes aside from JC seem to be fairly lackluster, but correct me if I am missing out on anything, I remember in velious and luclin they started releasing a lot more recipes that made it more worthwhile ( especially with the addition of the coldain shawl quest)
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Old 07-14-2011, 04:54 AM
Brut Brut is offline
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Need it at velious for the Dain ring and/or shawl!
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Old 07-14-2011, 08:22 AM
Darian Darian is offline
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With Velious came ring/shawl quests, cultural armor (I personally believe that was earlier but I suppose the devs have spoken), and actually worthwhile armor sets like Black Pantherskin, Arctic Wyvern, etc.
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Old 07-14-2011, 11:05 AM
Vohl Vohl is offline
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Crafting is certainly an acquired taste. The skills frequently make you dependent on an enchanter for mana vials and enchanted metals. Throughout EQ's existence, crafted items were balanced from a cost and utility perspective such that dropped items are largely better.

Having said that, there are certainly exceptions to this rule. Wu's armor and jewelcraft are both quite desirable. Handmade backpacks and medicine bags are in demand as well. Carrying around a tailoring kit and a stack or two of patterns at low levels allows you to create tattered armor that sells to merchants at a reasonable profit compared to the ruined pelt you started with. Even if you'd otherwise sell spider and spiderling silks to PC tailors, you could create swatches or threads fairly.

A word of warning about these - unlike the live servers, the swatch and thread combines are not "no fail". You'll run through some of these working your skill up to the minimum failure rate.

@Darian: I'm liking that sig image. That's a HoMM4 hero, isn't it?
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Old 07-14-2011, 04:20 PM
Darian Darian is offline
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Quote:
Originally Posted by Vohl [You must be logged in to view images. Log in or Register.]
@Darian: I'm liking that sig image. That's a HoMM4 hero, isn't it?
HoMM3- Fafner. Closest-looking to a Dark Elf I could find
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  #6  
Old 07-14-2011, 05:08 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Darian [You must be logged in to view images. Log in or Register.]
HoMM3- Fafner. Closest-looking to a Dark Elf I could find
he is a Genie however, by the homm lore =)
not very usefull as main character to, I prefer Neela - per level Armoring bonus is simply uber

http://www.heroesofmightandmagic.com...oestower.shtml
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Old 07-14-2011, 06:30 PM
Swish Swish is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
he is a Genie however, by the homm lore =)
not very usefull as main character to, I prefer Neela - per level Armoring bonus is simply uber

http://www.heroesofmightandmagic.com...oestower.shtml
Solmyr was my pick for a tower start - the sorcery bonus was great at helping get out of the blocks with some frost bolts etc [You must be logged in to view images. Log in or Register.]
  #8  
Old 07-14-2011, 01:09 PM
Kika Maslyaka Kika Maslyaka is offline
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i never seen crafting system more tiresome and useless than EQ1
essentially entire "crafting" process consists of tediously picking up items 1 by one and putting them into a container , clicking combine and praying something good will come out.
At least advance search system come out, it made it easier on my fingers.

But even with that - crafting outside of first few skill levels was utterly useless.
Making patchwork at level 10 was awesome, back in 1999, beyond that, you had to burn THOUSANDS of plat into a skill, and never see any practical gain out of it.

At the end - it just not worth the effort. By the time you can have those KKs of plat, you will already have better gear than you can possible craft.

---

If you never seen, you really should, see EQ-2 crafting system - now that is a marvel to be hold.
First of all, there is an actual CRAFTING PROCESS, and second, and most important, you actually can craft items that is an upgrade to you at almost any level - you only need to invest time to gather your own materials
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Old 07-14-2011, 02:41 PM
Estu Estu is offline
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You can get you skill up to the level of making banded armor reliably with about 100pp; you can then sell the armor for 90pp a set, which is about twice as much as it costs to make. At low levels, it's an OK source of profit; at high levels, it's not worth it. More or less the same can be said of making Wu's, though those set sell for 400pp and you need an enchanter. Jewelcrafting is faster and more profitable when you get it to high levels, but you need an enchanter. Alchemy isn't bad if you're a shaman. Pottery lets you make wisdom deities that sell for 80pp, but I think you need a cleric (?) to enchant; there may also be other recipies.

All in all, I'd say only do it if you find it to be an appealing idea. The fastest way to make money is just to hit max level and then farm or power level.
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  #10  
Old 08-21-2011, 06:30 AM
scourge42 scourge42 is offline
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Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Pottery lets you make wisdom deities that sell for 80pp, but I think you need a cleric (?) to enchant; there may also be other recipies.

Are these wisdom deities even in 1999? It seems you can only make poison vials so far and those are useless since they are a cheap buy from a vendor.
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