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  #1  
Old 06-25-2011, 05:03 PM
Rogean Rogean is offline
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Default Patch Notes, Saturday, June 25th, 2011

Small patch but also had some backend crash fixes and whatnot.

Code
  • Rogean: Support for banishments.
  • Kanras: Added damage tables for post-50 ROG/MNK/WAR/RNG
  • Kanras: Fix for mobs with dots on them reaggroing after /q
  • Kanras: Fix for pet min damage hit frequency
  • Kanras: NPC perma procs can't proc unless damage is done to the player.
  • Kanras: Poison procs on first swing.
Content
  • Rogean: Vox and Nagafen will now banish players over level 52 (Vox's Banish was actually pushed early with the June 13th Patch without notes, but I did enjoy reading the conspiracy theories.)
  • Kanras: Erudin skiff hopefully fixed.
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  #2  
Old 06-25-2011, 05:05 PM
Snapple Snapple is offline
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Nice work y'all, Great 2 see the pet fix.
  #3  
Old 06-27-2011, 09:46 AM
Reppy Reppy is offline
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I have had problems as a monk with FD memory wipe all day yesterday, even after being FD for long periods min's to 10-15 mins When I stood up it caused a trained until I FD again and over and over till either i zoned, logged out, Or killed the mobs. I am sure you guys are aware that was not classic but fd memory wipe did not just clear when they returned to the spawn points you wont be able to bust a camp. I remember at one point during classic if you put damage on a mob he would stick around a little longer then the others that aggro'd. here they all seem to return together for the most part.
  #4  
Old 06-27-2011, 11:45 AM
Skope Skope is offline
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Quote:
Originally Posted by Reppy [You must be logged in to view images. Log in or Register.]
I have had problems as a monk with FD memory wipe all day yesterday, even after being FD for long periods min's to 10-15 mins When I stood up it caused a trained until I FD again and over and over till either i zoned, logged out, Or killed the mobs. I am sure you guys are aware that was not classic but fd memory wipe did not just clear when they returned to the spawn points you wont be able to bust a camp. I remember at one point during classic if you put damage on a mob he would stick around a little longer then the others that aggro'd. here they all seem to return together for the most part.
I think I've noticed that they don't tend to stick around for as long as they did on live, and because of that same timer the mobs tend to go back together. I guess it wasn't a big deal before the FD nerf, but now splitting mobs will become quite a hassle. I think lengthening that timer should allow for mobs to randomly head back within the allotted seconds after a successful FD.

As for the memory wipe: that depends on whether it's a roamer or not. Splitting static spawns is a different story and the short-ish timer certainly doesn't help.
  #5  
Old 06-25-2011, 05:11 PM
Troy Troy is offline
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Does added damage tables mean those classes will see more or less damage?
  #6  
Old 06-25-2011, 05:44 PM
Shiftin Shiftin is offline
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I just backstabbed for 58 damage.

at level 59.

are you kidding me?
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  #7  
Old 06-25-2011, 05:45 PM
Rais Rais is offline
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You can backstab harder if you're 60.
  #8  
Old 06-25-2011, 05:46 PM
Snapple Snapple is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
I just backstabbed for 58 damage.

at level 59.

are you kidding me?
stop using a dragoon dirk?
  #9  
Old 06-25-2011, 06:30 PM
Fromage Fromage is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
I just backstabbed for 58 damage.

at level 59.

are you kidding me?
Sure you didn't stab a mob with steelskin on? havent gone below 79 at 53 yet.
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  #10  
Old 06-25-2011, 06:38 PM
Brut Brut is offline
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Just me or did procs stop now altogether?

Think I got one stun proc off Rod of Lam and some lifetap, but last 10 or so fights I've seen nothing out of that or vamp emb, and the fights aren't short or anything.
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