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  #1  
Old 08-11-2022, 09:00 AM
Rager and Quitter Rager and Quitter is offline
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Default GMs, we can forgive all and move on

I don't know what modus operandi is in place that allows horrible people to stick around, but I think it's time to clean house. If the GMs implemented a new policy that anyone who regularly abuses the system, or is incredibly detrimental to the server gets an IP ban, no questions asked, no appeal, we could forgive all.

The Detoxx's and his ilk of the server should be cut out like the skin cancer they are. Maybe some secretly monitored levels of donations act like the old Catholic indulgences? I can't see what else would motivate the GMs to grind their souls away babysitting 30- or 40-year-old man-children.
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  #2  
Old 08-11-2022, 09:17 AM
Arvan Arvan is offline
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PNP rule 14 already exists. It would be cool if it started to be enforced though.
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  #3  
Old 08-11-2022, 10:20 AM
Danth Danth is offline
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Quote:
Originally Posted by Rager and Quitter [You must be logged in to view images. Log in or Register.]
gets an IP ban.
If only it were so simple.

A big part of the reason IP bans aren't used that often these days is that they're not particularly effective. Many users don't permanently have the same IP. A lot of regular ISPs assign IPs as-needed and they do change periodically. Second, such bans are very easily circumvented via means such as VPN. P1999 can't ban based on things like real name or credit card info because as a free service it doesn't collect such information. It's hard to get rid of someone who doesn't want to be got rid of, hence why P1999 had to resort to some in-game measures like level 5 requirements for many zones--in the past they had trouble with certain individuals making new level 1 accounts over and over and causing trouble. The level 5 cap was largely enough to defeat even those individuals' patience.

There ARE ways around this. It requires work that the P1999 staff hasn't had the time or inclination to put forth and which are no longer realistically viable for existing P1999 servers because the proverbial horse is already out of the barn. For example, some emulators use login software of their own creation that ties accounts to specific devices--lose your account, can't just create a new one. Depending on the quality of said login program, virtual machines may or may not be able t get around it. It also has side effects such as making account sharing problematic, again that horse is long since out of the barn. This type of measure would be most appropriate for a fresh server, if anyone were inclined to implement it.

Account bans are of course plenty effective and all but the worst of the trolls and troublemakers don't usually want to have to keep starting over. The existing P1999 rules already provide for account bans so at that point you're arguing with the staff about their own rule enforcement. My experience in thirty-odd years of using the 'net is that arguing with site admins is seldom a productive pursuit.

Danth
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  #4  
Old 08-11-2022, 06:15 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
If only it were so simple.

A big part of the reason IP bans aren't used that often these days is that they're not particularly effective. Many users don't permanently have the same IP. A lot of regular ISPs assign IPs as-needed and they do change periodically. Second, such bans are very easily circumvented via means such as VPN. P1999 can't ban based on things like real name or credit card info because as a free service it doesn't collect such information. It's hard to get rid of someone who doesn't want to be got rid of, hence why P1999 had to resort to some in-game measures like level 5 requirements for many zones--in the past they had trouble with certain individuals making new level 1 accounts over and over and causing trouble. The level 5 cap was largely enough to defeat even those individuals' patience.

There ARE ways around this. It requires work that the P1999 staff hasn't had the time or inclination to put forth and which are no longer realistically viable for existing P1999 servers because the proverbial horse is already out of the barn. For example, some emulators use login software of their own creation that ties accounts to specific devices--lose your account, can't just create a new one. Depending on the quality of said login program, virtual machines may or may not be able t get around it. It also has side effects such as making account sharing problematic, again that horse is long since out of the barn. This type of measure would be most appropriate for a fresh server, if anyone were inclined to implement it.

Account bans are of course plenty effective and all but the worst of the trolls and troublemakers don't usually want to have to keep starting over. The existing P1999 rules already provide for account bans so at that point you're arguing with the staff about their own rule enforcement. My experience in thirty-odd years of using the 'net is that arguing with site admins is seldom a productive pursuit.

Danth
Mass banning bot accounts would collapse the house of cards. Takes about 50 bot accounts/character to be competitive these days (mages, clerics, rogues). Those accounts are the 'power base' of those that lead on P99

Staff could also enforce no account sharing more strictly. Though that would change the raid meta a lot
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  #5  
Old 08-12-2022, 03:36 AM
eisley eisley is offline
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Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Mass banning bot accounts would collapse the house of cards. Takes about 50 bot accounts/character to be competitive these days (mages, clerics, rogues). Those accounts are the 'power base' of those that lead on P99

Staff could also enforce no account sharing more strictly. Though that would change the raid meta a lot
This is actually really intriguing. Vanquish broke the coverage meta by shifting DKP acquisition to leveling guild bots rather than attending raids, and this would be a fascinating way to throw a wrench in that machine. I don't know precisely how it'd be done, but if it could, it would at least shake things up.

In a world where we have no choice but to accept the staff will never accept that rooting dragons was a mistake and go back to 2017 ruleset, we should probably focus on aiming for something like this.
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  #6  
Old 08-18-2022, 01:27 PM
Patrece Patrece is offline
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Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Mass banning bot accounts would collapse the house of cards. Takes about 50 bot accounts/character to be competitive these days (mages, clerics, rogues). Those accounts are the 'power base' of those that lead on P99

Staff could also enforce no account sharing more strictly. Though that would change the raid meta a lot

You'd be paying for a box and sub on all these bots on live

Here you can go crazy, this is not the classic experience imo
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  #7  
Old 08-13-2022, 07:46 AM
Ravager Ravager is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
If only it were so simple.

A big part of the reason IP bans aren't used that often these days is that they're not particularly effective. Many users don't permanently have the same IP. A lot of regular ISPs assign IPs as-needed and they do change periodically. Second, such bans are very easily circumvented via means such as VPN. P1999 can't ban based on things like real name or credit card info because as a free service it doesn't collect such information. It's hard to get rid of someone who doesn't want to be got rid of, hence why P1999 had to resort to some in-game measures like level 5 requirements for many zones--in the past they had trouble with certain individuals making new level 1 accounts over and over and causing trouble. The level 5 cap was largely enough to defeat even those individuals' patience.

There ARE ways around this. It requires work that the P1999 staff hasn't had the time or inclination to put forth and which are no longer realistically viable for existing P1999 servers because the proverbial horse is already out of the barn. For example, some emulators use login software of their own creation that ties accounts to specific devices--lose your account, can't just create a new one. Depending on the quality of said login program, virtual machines may or may not be able t get around it. It also has side effects such as making account sharing problematic, again that horse is long since out of the barn. This type of measure would be most appropriate for a fresh server, if anyone were inclined to implement it.

Account bans are of course plenty effective and all but the worst of the trolls and troublemakers don't usually want to have to keep starting over. The existing P1999 rules already provide for account bans so at that point you're arguing with the staff about their own rule enforcement. My experience in thirty-odd years of using the 'net is that arguing with site admins is seldom a productive pursuit.

Danth
There are ways. It doesn't take a whole lot of information to identify someone. I read somewhere it's like 32-33 bits of information can single you out of every other person on the planet. There's gotta be 33 bits of uniqueness from one EverQuest file folder to the next except for in the cases of fresh installs. The second someone binds their hotkeys a certain way or makes a certain macro or arranges their UI to their personal liking, they've ID'd themselves. If there are certain times of day they log in or other habits that can be gleaned from game logs, that's pretty telling too.
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  #8  
Old 08-13-2022, 03:44 PM
Grapeape Grapeape is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
There are ways. It doesn't take a whole lot of information to identify someone. I read somewhere it's like 32-33 bits of information can single you out of every other person on the planet. There's gotta be 33 bits of uniqueness from one EverQuest file folder to the next except for in the cases of fresh installs. The second someone binds their hotkeys a certain way or makes a certain macro or arranges their UI to their personal liking, they've ID'd themselves. If there are certain times of day they log in or other habits that can be gleaned from game logs, that's pretty telling too.
for real. between this, biometrics, cctv and 5g it should be no problem. also if theyve had the jab you could just use the RFID code they give off now.
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  #9  
Old 08-13-2022, 08:06 PM
Ravager Ravager is offline
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Originally Posted by Grapeape [You must be logged in to view images. Log in or Register.]
for real. between this, biometrics, cctv and 5g it should be no problem. also if theyve had the jab you could just use the RFID code they give off now.
I know, right? This day and age, tinfoil is no longer enough.
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  #10  
Old 08-18-2022, 05:06 PM
MaCtastic MaCtastic is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
There are ways. It doesn't take a whole lot of information to identify someone. I read somewhere it's like 32-33 bits of information can single you out of every other person on the planet. There's gotta be 33 bits of uniqueness from one EverQuest file folder to the next except for in the cases of fresh installs. The second someone binds their hotkeys a certain way or makes a certain macro or arranges their UI to their personal liking, they've ID'd themselves. If there are certain times of day they log in or other habits that can be gleaned from game logs, that's pretty telling too.
32 bits ain’t a whole lot of information, but it is enough to make an IPv4 address. That alone means nothing, it’s all the extra data (more bits) correlated that starts to snitch on you.
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