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View Poll Results: Worse group (not raid) class? | |||
Enchanter |
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0 | 0% |
Magician |
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0 | 0% |
Necromancer |
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0 | 0% |
Wizard |
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9 | 50.00% |
Cleric |
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0 | 0% |
Druid |
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2 | 11.11% |
Shaman |
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1 | 5.56% |
Bard |
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0 | 0% |
Monk |
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0 | 0% |
Ranger |
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1 | 5.56% |
Rogue |
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0 | 0% |
Paladin |
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1 | 5.56% |
Shadow Knight |
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0 | 0% |
Warrior |
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4 | 22.22% |
Voters: 18. You may not vote on this poll |
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#1
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![]() Please delete thread, I can't figure out how.
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Last edited by eqravenprince; 11-22-2021 at 11:50 AM..
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#2
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![]() Ranking them in somewhat of an order and purely my own opinion:
Enchanter Shaman Shadowknight Cleric Paladin Monk Magician Necro Rogue Druid Ranger Warrior Wizard Ranger would get bumped up a couple of slots if in an outdoor zone. | ||
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#3
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![]() Quote:
The only time classes can be bad in a group is if the player is bad, or if the class is being used for the wrong role. Like if you had the rogue as the main tank because he is the only melee class in your group, that would be bad. Or having your only healer in the group focus on nuking instead of healing. And I am not saying it is impossible for either of these examples to work in some situations, but overall it would be an ineffective way to use the classes.
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#4
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![]() The best 6 man group is cleric, enchanter, shaman, warrior, monk, rogue.
The worst ones are wizard, mage, and ranger...druid too unless they're charming an animal. | ||
Last edited by Toxigen; 11-22-2021 at 12:46 PM..
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#5
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![]() BRD, SHM, WAR, ROG, ROG, ROG <3
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#6
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![]() monk monk monk monk monk shaman
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#8
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![]() It's amazing that EQ was able to make a game where they were like, oh cant find another person to play a healer? Well no gamin for you and these 5 other people tonight.
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#9
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![]() Quote:
two meeleee can easily duo aviaks, giant scarabs and stuff with bandaids i just wish there was more 1-40 content that woulda been smart it's nice there's a zone full of dragons to distract the gnoll elites a bit though. | |||
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#10
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![]() Quote:
---------------------------------- As a rule I think wizards have to be at about the bottom of the heap on P1999 insofar as grouping is concerned, mostly because P99's environment differs from that of original EQ. In the original game wizards brought some kill-steal protection and frequent downtime meant meditating wasn't a big deal. P1999's a different environment. Kill-stealing isn't such an issue here and routine chain-pulling means the mana-dependent wizard doesn't necessarily deal appreciably more damage per hour than even a paladin might. Danth | |||
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