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#1
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If it was way less grindy. Had a catchup mechanic. And older content could be more easily solo exploreded.
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#3
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The level designers in EQ are still the best. Basically what makes or breaks an MMO are those textured rocks and little beds and campfires in the goblins homes.
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#4
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Quote:
You'd also see UO being an a bigger influence. Because the eq team and wow team admitted they took several nods from UO. UO was the first big mainstream mmo. Before that you had aol neverwinter nights.
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#5
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People wanted to be able to play DND in a world where they didn't have to rely on a DM to clumsily put together their adventures: that, and an extensive lore system based upon esoteric cosmology. In a perfect world, I'd enjoy querying the mythos designers for the conceptualizations built into the EQ universe. | |||
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#6
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#7
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You know they later stripped out racial vision because it got in the way. Remove all the flavor from the steak before you serve it. https://www.project1999.com/forums/s...d.php?t=284891 [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
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#8
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#10
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So you want WoW, brilliant thinking there.
Edit: No but to address your post, it wouldn't work. It would be a different game and would fall in line with the inspirations of WoW. It is hard to escape the gravity of its black hole.
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