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Old 05-24-2011, 06:30 PM
wehrmacht wehrmacht is offline
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Default Smedy video demonstrates why TZVZ PvP was terrible

Knuckle posted a long ass page of PvP videos and I started browsing through them earlier today and I stumbled upon the infamous Rexx fight:

http://www.youtube.com/watch?v=Uo1hmS4H5Rk


Yea, it's Rexx in the video dying, and everyone loves when Rexx dies but once you get over that fact, there are a few problems with how this plays out. First of all, it's the best geared warrior on the server and and he's being rooted, snared, and stunned like he's a naked level 1.

This makes it so if you're ever in a 1vs2 fight, no matter how terrible of players they are, they automatically win. One person just runs in circles while the other guy stands in place continuously spamming crowd control spells just like what happened in this video.

Now Rexx isn't the best player on the server but he's definitely not the worst. There's really nothing he could have done to change the outcome of this fight besides possibly running away the second it started. What you're looking at is a communist, welfare system of PvP.

You don't need to be good. All you need to do is show up and face roll your keyboard and you will probably kill someone or contribute to their death.

For anyone wanting a skill based PvP system, the problem with that video is pretty obvious. There is just too little chance of either person on the side with two people dying, and too high of a chance for the other guy dying no matter what the skill level is of the people involved.

The chain casting CC spells while another person kills you tactic has to be changed in order to have any paltry amount of skill involved in this game. You don't even have to remove them completely, they just can't function in a way that makes this skill-less tactic viable.

There are two ways of doing it, you can either make them land less, or you can make it so crowd control lands often but breaks much easier. DAoC for example is a game where crowd control lands very easily but they all break after taking only 1 damage (even snares). If you want crowd control to land in EQ, it needs to function in a similar way, either breaks after 1 damage or it breaks after you take X% of your total HP value, and it needs to be a small value.

If crowd control breaks after taking an extremely small amount of damage, that tactic will be much less viable and some amount of skill will be restored to this game. It would also add more skill to caster PvP since casters would have to time their spells and do whats called "sync dumps" (UO terminology) if they plan to try and use CC spells to kill people.

If you leave this system the way it currently is, if it was me personally faced with a fight like that, I wouldn't even bother fighting them. I'd just take off for the zone line and wait for a less inherently bad game design fight. Why implement a system that discourages PvP? It obviously needs to be changed to give people some incentive to stick around.
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Old 05-24-2011, 06:55 PM
fiegi fiegi is offline
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Thats interesting..... considering i died maybe 3 times all of 3.0 on my monk when snares landed a lot..... being outnumbered 95% of the time. He could of dispelled his snare on numerous occasions in this fight but did not, of course hes gonna end up dead.[You must be logged in to view images. Log in or Register.]
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Old 05-27-2011, 02:10 AM
Titanuk Titanuk is offline
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Quote:
Originally Posted by fiegi [You must be logged in to view images. Log in or Register.]
Thats interesting..... considering i died maybe 3 times all of 3.0 on my monk when snares landed a lot..... being outnumbered 95% of the time. He could of dispelled his snare on numerous occasions in this fight but did not, of course hes gonna end up dead.[You must be logged in to view images. Log in or Register.]
truth, atleast on his monk
however we elders know his weakness and how he dies on others toons
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Old 05-27-2011, 02:45 AM
fiegi fiegi is offline
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Quote:
Originally Posted by Titanuk [You must be logged in to view images. Log in or Register.]
truth, atleast on his monk
however we elders know his weakness and how he dies on others toons
ehehehehehe we can keep that to ourselves
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Old 05-24-2011, 07:03 PM
Gnar Gnar is offline
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Quote:
Originally Posted by wehrmacht [You must be logged in to view images. Log in or Register.]

This makes it so if you're ever in a 1vs2 fight, no matter how terrible of players they are, they automatically win.
Won many 1v2s on the box as both druid and warrior and a few 1v3s as druid. Ever heard of pumice? This post was retarded and not worth reading. Would not recommend as a read even for my worst enemy.
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Old 05-25-2011, 01:54 PM
Haul Haul is offline
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Quote:
Originally Posted by Gnar [You must be logged in to view images. Log in or Register.]
Won many 1v2s on the box as both druid and warrior and a few 1v3s as druid. Ever heard of pumice? This post was retarded and not worth reading. Would not recommend as a read even for my worst enemy.
haha
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Old 05-24-2011, 07:04 PM
Crenshinabon Crenshinabon is offline
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Warrior is not the best example of a 1v2 pvp class.
Warrior will prob roll most 1v1.

This is a bad example of pvp in this game imo.

Also warrior did not do much, no clickies/dispells, no ranged bow use. He just kind of ran around for a bit and died. Also we dont even know how this fight started, it looked like the two casters got the jump on the ogre in which case of course he is gonna get rolled. I honestly hate to say it but warriors are not too good a pvp class vs multiple casters.

is this a troll post?
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Old 05-24-2011, 11:15 PM
wehrmacht wehrmacht is offline
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Quote:
Originally Posted by Crenshinabon [You must be logged in to view images. Log in or Register.]
I honestly hate to say it but warriors are not too good a pvp class vs multiple casters.
Only on TZVZ which wasn't anywhere close to real EQ. In normal EQ, the warrior would chase one of the casters around trying to kill him as the other caster nuked. The warrior might not ever succeed in killing one of the casters since they can just run away, but the odds of him either not dying or getting a kill are high enough that there's a reason for him to stay and fight.

If you alter the game and drastically increase the risk for the warrior while also reducing the chance of reward, then any logical person is just going to run away from these fights which is what I consider a failed system that discourages people from participating in PvP.
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Old 05-24-2011, 07:18 PM
JayDee JayDee is offline
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Watching those old videos reminds me of a time when people actually cared
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Old 05-24-2011, 07:36 PM
Kringe Kringe is offline
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Think the point was how "easy" root snare landed on a "warrior" (highest innate mr class, minus a bard) consecutively over and over. There is a reason why certain spells (that are gamebreaking) shouldnt land as much as they did on vz/tz.
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