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Old 08-11-2020, 09:43 AM
Fammaden Fammaden is offline
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Default Most Iconic Classic Races for Each Class

By iconic I mean the race most people are most likely to think of if you play word association with that class or when they picture that class quickly in their mind.

Enchanter: High Elf

Magician: Gnome

Necromancer: Dark Elf

Wizard: Erudite

Cleric: Dwarf

Druid: Halfling

Shaman: Barbarian

Bard: Half Elf

Monk: Human (also after Iksars, still the iconic monk race)

Ranger: Wood Elf

Rogue: Dwarf

Paladin: Dwarf

Shadow Knight: Troll

Warrior: Ogre

If you disagree you are probably wrong. This also clearly establishes dwarves as the master race.
  #2  
Old 08-11-2020, 10:23 AM
drackgon drackgon is offline
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Enchanter High elf- Cha junkys, and high Int(usually agnostic or tunare (PoG era)

Magician :gnome..come on any other reason not 2 be a gnome for this class.

Necro: DE(erud close 2nd paineel =bae), High int, living underground, city has skulls come on.

Cleric: tough..Id think dwarf. (roll is amazing), but I see more dwarfs then any other. Though Id prefer gnome[You must be logged in to view images. Log in or Register.]

druid:Halfing hands down, maybe woodelf 2nd

Shaman: Barb 10000%(yes I know its worst midmax troll/orge ftw), my first and main on live.

Bard: half elf clearly

Monk Human, iskars are a thing. But still I remember way more humans then iskar on live.

Ranger: People play this? umm wood elf I guess

Rogue: halfing, dwarf, no barb..noo definitely hafling <3

Paladin: Dwarf..but truly frog of Mithaniel Marr.. (the best)

Shadow Knight: Orge, then DE.. trolls fugly(P.s. Soulfire=SK wp)

Warrior: Dwarf.. roll end of story.

Wizard: I generally picture High elf.. but truly Erudite is master race for Wizzy.
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  #3  
Old 08-11-2020, 10:29 AM
Izmael Izmael is offline
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True classicness means a lot of Humans. People would chose Human whenever possible back then, as their first character, simply because they had no idea about the game and they'd pick "a safe choice".


There were a lot of Human wizards or Necros running around... stuff you don't see too much nowadays.
  #4  
Old 08-11-2020, 08:53 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
True classicness means a lot of Humans. People would chose Human whenever possible back then, as their first character, simply because they had no idea about the game and they'd pick "a safe choice".


There were a lot of Human wizards or Necros running around... stuff you don't see too much nowadays.
I remember back during Vanilla people also thought that Humans had a XP Bonus. I believe it was printed in one of the EQ strategy guides (perhaps even theanual itself?)
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Old 08-11-2020, 09:35 PM
uygi uygi is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
I believe it was printed in one of the EQ strategy guides (perhaps even theanual itself?)
I believe they were supposed to by design, but somebody coded it incorrectly and gave the bonus to halflings, so it just stayed that way. The guide and the character creation interface made it a given that humans were the "standard" race by which others were judged. Humans have the most boring stats of all, 75 across the board (before class bonuses and discretionary points) but that makes them "standard" and 75 is the "typical", "average" or "base" value for each stat. No coincidence that the defensive penalty is applied to any toon under 75 AGI!
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  #6  
Old 08-11-2020, 11:36 AM
Castle2.0 Castle2.0 is offline
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On Green...

Enchanter: Dark Elf

Magician: Dark Elf

Necromancer: Dark Elf

Wizard: Dark Elf

Cleric: Dark Elf

Druid: Dark Elf

Shaman: Dark Elf

Bard: Dark Elf

Monk: Dark Elf

Ranger: Dark Elf

Rogue: Dark Elf

Paladin: Dark Elf

Shadow Knight: Dark Elf

Warrior: Dark Elf

And that's just how it is, guise!
  #7  
Old 08-11-2020, 12:12 PM
Jibartik Jibartik is offline
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My perfered race choice:

Enchanter: Human

Magician: Human/Guise

Necromancer: Human/Guise

Wizard: Human/Guise

Cleric: Human/Guise

Druid: Human/Guise

Shaman: Troll/Guise

Bard: Human/Guise

Monk: Human/Guise

Ranger: Human/Guise

Rogue: Human/Guise

Paladin: Human/Guise

Shadow Knight: Human/Guise

Warrior: Human/Guise

Castle beat me to the joke! [You must be logged in to view images. Log in or Register.]
  #8  
Old 08-11-2020, 01:24 PM
Zuranthium Zuranthium is offline
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Enchanter: High Elf

Magician: Gnome

Necromancer: Dark Elf

Wizard: Erudite

Cleric: Human

Druid: Wood Elf

Shaman: Barbarian

Bard: Half Elf

Monk: Iksar

Ranger: Wood Elf

Rogue: Halfling

Paladin: Human

Shadow Knight: Troll

Warrior: Ogre

I ended up not picking Dwarf for anything. Paladin has to go to Human, because they are the most vanilla and the archetype is rooted in the real-world crusades. Do you really think of a short, fat, beer drinker when the word Paladin comes to mind? Nah. Humans are the most unspectacular and yet most populated race, the ones who are most in need of turning to a "divine power" in order to find meaning and sense of empowerment. I also picked Human for Cleric, for those similar reasons, and also because when I think of that class I just think "boring".
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Old 08-11-2020, 02:54 PM
Fammaden Fammaden is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I ended up not picking Dwarf for anything. Paladin has to go to Human, because they are the most vanilla and the archetype is rooted in the real-world crusades. Do you really think of a short, fat, beer drinker when the word Paladin comes to mind?
I agree that both Paladins and SK's are crusaders. They are religious fanatics. Basically warriors who are out to conquer not just for the usual spoils of war but in the name of their gods.

But dwarves, despite being fat little drunks, are basically a literal underground cult devoted to Brell. Its not at all out of tune with the race to be religious zealots. It seems more odd when a human goes all-in on a deity like that when they live in cities full of a variety of people with different beliefs all living together in relative harmony.

Far from being the unifying factor that Brell is to dwarves or Inny is to DE's, lopsided adherence to one god only causes problems in human cities so they'd have additional reasons not to become TOO fanatical about religion.

As a tangent, the two sides of knights aren't that much different in this regard, its their gods who have opposing goals, the goal of the knight itself is to wage war for the victory of their deity. Pretty fucked up either way. You will see the truth of Mithaniel Marr or be purged!!! Yikes man can we just chill out and farm some loot?
  #10  
Old 08-11-2020, 05:51 PM
Zuranthium Zuranthium is offline
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Barbarians and Dwarves shouldn't even have Rogue as one of their class choices. It's not in their cultures to be shady loners, and they definitely are not what I think of when a sneaky, stealthy, nimble person comes to mind.

Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
I agree that both Paladins and SK's are crusaders. They are religious fanatics. Basically warriors who are out to conquer not just for the usual spoils of war but in the name of their gods.

But dwarves, despite being fat little drunks, are basically a literal underground cult devoted to Brell. Its not at all out of tune with the race to be religious zealots. It seems more odd when a human goes all-in on a deity like that when they live in cities full of a variety of people with different beliefs all living together in relative harmony.
I don't agree with the part about it seeming odd for humans to be religious; they do it because they feel like it makes them more important. Whereas a race like Dwarves, there's little special status to be gained, people don't much care if you've chosen that path. I don't think Dwarves care as much about expanding their religion and going to war for it either, they are preoccupied with living underground and their specific way of life, and mainly want to protect their territory.
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