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#1
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I re-activated my Everquest Live account.
I decided to see what the progression servers were like. Ugh. You can buy an item for $3 that makes enchanter pets work like any other pet. I don't care about ornamentation for weapons or exp potions, but this is a game breaking feature. At least, it would be if I hadn't rolled an enchanter. I'm gonna box a Druid as well and use them to PL every other class. It's super easy mode. I plan to eventually be my own guild. Boredom gets expensive. I cancelled already. Im gonna play a bit. I've not seen all the changes they made to the old world, so I figure there are some things worth checking out. They really should make new character models. Luclin models are ass for most races (elves and ogres being the exceptions).
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Rephaite - Green99
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Last edited by gnomishfirework; 05-02-2011 at 01:38 AM..
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#2
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EQLive isn't EQ anymore sadly.
I am sorry that the drugs lead you down such a terrible path of darkness. Continue with the play by play so we can all be thankful that we're not missing anything by not paying a monthly subscription anymore.
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Ingrum Irontoe Retired Warlord of Brell "Yeah, I'm kind of a big deal..." | ||
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#3
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Quote:
I rolled a SK for the shits and giggles of it. I hit level 50 in a matter of a few days with hardly any time played. Defiant armor makes any character fucking ridiculous. 600DD poison potions (poison your weapon) make damage ridiculous. Mercenaries for hire makes the entire game even more ridiculous. It became a game of 'hey, what old world boss should I solo today'? Zzzzz | |||
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#4
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Quote:
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Rephaite - Green99
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#5
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Quote:
AFAIK there is none of that on pregression.. but still heaps of retarded things were left in. For example.. monk fist damage is apparently still on the new damage table, which just happens to be fucking insane.
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hello i'm cucumbers
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#7
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@khanable
Monks are one of the least played classes at the moment. I guess everyone is waiting for kunark. I was gonna roll one up, but with a weapon upgrade being impossible until PoP, I decided against it. When I play melees, I love to get new weapons.
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Rephaite - Green99
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#8
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I was going to play on the progression server when it opened up but just decided against it. Every time I go back to live I'm disappointed. Just playing project 1999 for the past 2 days has been more of a nostalgic and enjoyable experience than anytime I've resubbed to regular EQ. I had a 5 man group on Orc Hill for 2 hours yesterday morning and it was the most fun I've had in some time. I'm really excited to be here.
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#9
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I played on the very much NOT promoted Trakanon server (progression's predecessor) and did the whole levelling thing using hotzones and merc. I navigated around with PoK books which are obviously everywhere and made 68ish in no time as a shaman.
All was going great, some good camps, good people... the server was actually enjoyable if a complete departure from classic EQ. Population was an issue though, because they hadn't promoted the server the level of interest wasn't really there, and a couple of months later - it was integrated into Tunare and Trakanon given its marching orders, shortly after they had closed down the Mayong 51/50 server (start at level 51 with 50 AAs). That was the last straw for me with live, too much screwing around and Sony are clearly just trying to milk a game in its twilight by adding real money purchases. Highlights were getting my shaman epic (v1) which was fun in itself, and the people I met along the way. With the server gone though this is the only place to be - well away from Sony.
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#10
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Quote:
............. Life just flies too fast. Passge of time is like a sucking sound and it's all going down the drain. I'm still waiting for someone to figure out mudflation. If somebody could figure out how to do what EQ has done without destroying its older content then I'd be sold, I think. If it doesn't throw out the rest of the things that keep me interested to accomplish it, it'd be enough. But even if that's accomplished, there's so much about this game I'd like to see improved. More bind points and more places to bind for melee, better more intelligent and descriptive non-player scripts and indepth interaction with them, smarter dungeons that change and respond to the players, houses and guilds that players make that exist in the world not in an instance, towns that change over time in response to the in-game seasons and player activities, difficulty that scales with player population kinda like in diablo 2 (when old content becomes empty over time it needs to be easier but give the same rewards as opposed to smaller ones like in D2), deeper factions and stories that go along with them and activities in the cities that reflect their presence, randomized items like in the diablo series, no more having to go to allah to play the game (make the game more intuitive, add more detail to the quests, get rid of the camping and grinding - no one likes repetitive things or having to look on the internet to get answers), give us more time in combat so that when we make mistakes we can recover because otherwise all we do is react not think, some randomized zones that're instances for those who like instances and want an experience that isn't always hte same, and so on. I could go on and on, as anybody can. There'll never be a perfect game, either. Everything changes.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 05-02-2011 at 11:39 AM..
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