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#1
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Should it be removed?
I don't think many people knew about it back in the day and to me, it feels like a classic "exploit" that really doesn't need to be in place. Removing it might make things like alchemy potions be more in demand which I feel would make things a bit more classic, but that's just my opinion. It feels a bit dirty to spend a few plat for any class to be able to quad kite skeletons down in under a minute using very cheaply rechargeable items. I'm a bit on the fence about it because, honestly, I'd want to exploit it as well. How does everyone else feel about this? | ||
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#2
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I would laugh so hard if they did this
__________________
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#3
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They removed item recharging on red. Made for a more classic feel. Should do it on green/teal too. As you said, recharging items for a few plat is cheesy.
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#4
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Well classic was notoriously painful, but did people regularly recharge things like puppet strings back then? It there a good reason to keep item recharging in place when it could detract from the classic experience?
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Is there ever a good reason to keep an exploit in place simply because it was patched out post velious? I used to nuke mobs in mistmoore from the roof of the castle where there was no pathing. That exploit isn't here but technically should be. | |||
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#5
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And it allowed rare items to stay rare instead of endlessly cloning them at the cost of some plat. Everyone wants a "fresh start" free from mudflation, then they fight to keep item duplication cheese in the game. /boggle | |||
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#6
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#7
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Only one I'd miss is the WC cap. Trying to find ports is for the birds.
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Last edited by Tecmos Deception; 11-18-2019 at 11:12 PM..
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#8
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would make getting an OT hammer pretty painful for nice races
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#9
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#10
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