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#1
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I'm planning to play either an Ogre or Troll Shaman, but unsure which to go with.
Since Shamans convert health to mana with their spells, it makes sense to go Troll, no? But I've also heard people say the Troll regen isn't very good anyway and that some people hardly even notice it's there, whereas the Ogre stun resist will you save you from having to recast your interrupted spells? | ||
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#2
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Well, since you can convert about half an amount of life to mana, you pretty much add the troll regen rate/2 as additional mana per tick. There is a chart on the wiki wtih regen raes. You should also consider the eventual snare necklace and halfling illusions troll shaman will have access too. I'd certainly go troll starting in vanilla.
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#3
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Regen is huge for shaman.
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#4
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#5
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Regen is massive for a shaman at every stage of the game, regardless of what gear you have, until you get Torpor. Period. Even then you're insanely happy to have it because lvl 60 character regen is big.
To answer the question about Halfling illusion - http://wiki.project1999.com/Innoruuk_Symbol_Quests When Kunark launches, the Innoruuk symbol quests are put in and Trolls that worship Inny can do them. One of the stages of doing the quests grants you a one (1) charge Halfling illusion item that can be used in any zone of the game. You can easily get a freshly charged illusion item again any time you want for doing a very simple camp. The usefulness of the illusion varies. You still remain an Innoruuk worshiper which carries a very big faction hit with interactions. For what it's worth, I leveled a Troll Shaman of Inny from levels 12-18 off of the Bandits in Lake Rathe (including the Brigands) and saved every red sash in the bank using 10 slot toolboxes. Because of the small faction hits of killing the bandits, my faction was good enough to go into Qeynos with invis, use the illusion on the Docks side, and turn in every sash for the bronze weapons and level 20. | ||
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#6
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+8/+11 regen while standing/sitting at 60 is the real deal! | |||
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#7
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If that's true, then maybe I'll just go Barbarian or Ogre instead of Troll. It's difficult for me to rationalize making the game harder by being evil and having big exp penalty for a year or longer, before I get any kind of good use out of the racial ability haha. | |||
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Last edited by Vanessa; 11-03-2019 at 11:46 PM..
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#8
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Quote:
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#9
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In a fight that lasts 1-2 minutes, how often do you really think ~20-50 extra hit points of regen is going to be a difference maker? That's not even enough hp to canni into 1 root cast. It's 1 melee round from a level 20 mob. Is 1-3 extra hp per tick of regen over the course of 200-300+ hours of leveling the equivalent of 5% or 10% more exp required (besides FSI and barb gear/faction perks having some sort of effect)? I think it's a wash at best, but that the regen scaling at 51+ becomes very significant and is the only perk that has meaning in most group and raid settings. | |||
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Last edited by Tecmos Deception; 11-05-2019 at 11:14 AM..
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#10
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As a low level troll on green: it's very noticeable.
It was not noticeable on Blue when I was twinked out with 500+ hp on a level 1. | ||
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