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#1
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![]() It's absurd that with this massive world in which we play, the focus of discussion revolves around a few items that - after about a year - lose most of their functional significance. All that matters to the farmers is how much they can sell their manastones for in the future.
So why not just make these few key items nodrop? Both options are "not classic", but surely making a few items nodrop is less intrusive on the "classic" front than significantly altering the game mechanics (with /list). Sure, they'll still be farmed. But once the neckbeards have loaded up all their level 1 alts they'll lose interest knowing there's no commercial value down the road in camping even more. Seems to me this would create an ecosystem which would stabilize itself after the first 3-6 months. By the time the casuals are leveled high enough to earn their own manastones, the hardcores will have already got their fill and then some. The /list option seems a bit heavy-handed when something more organic like this would yield a similar end result. Thoughts? | ||
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#2
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![]() you realize the other item, in the same situation as manastone, is already no drop?(guise of the deceiver)
Clearly your solution does not solve the problem. Why not let the guys who have been doing this for 10 years try their well thought out solution, and if it doesn't quite work I'm sure they'll adjust it and you can come back and bitch about whatever idea they have for green 2.0 | ||
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#3
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![]() Quote:
Back to the point... Manastones are selling for 400k+ today - 10 years after launch - because of their rarity. A large reason people would camp them 24/7 on green is for that exact reason; future consideration. Making items nodrop will not eliminate farming, however it will remove one significant motivation for it. There's no magic bullet solution. However there are mitigating factors that are worth consideration before introducing a brand new game mechanic that couldn't be further from "classic", which is ultimately the goal here. | |||
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#4
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![]() I'd believe the larger concern is around guises. Farmed manastones get into the economy.
You would end up seeing a group take the camp and hold the camp until they each have a guise on a pile of level one alts. If you think manastones sell for a lot, you should have seen what delf mask characters sold for when character selling was allowed. To that end, making manastones no drop would probably be worse. Instead of "needing" one, people would argue they need one for every character they might want to play since they could never trade it to an alt.
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Halmir - 60 Cleric | ||
Last edited by xCry0x; 09-16-2019 at 11:45 AM..
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#5
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![]() If we're going to go un-classic enough to make it no drop, we can go un-classic enough to just delete the damn thing and remove the whole headache over a stupid bit of pixels.
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#6
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![]() Quote:
By the time the masses become level-appropriate for those camps, the hardcores will have already outfitted all of their alts and moved on. The only thing that keeps someone on a camp after their 8+ alts have the drop is farming more to sell years down the road. So just eliminate that factor by making the currently-tradeable items nodrop. | |||
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#7
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![]() Quote:
2) You may be underestimating how frequently they drop and how short the window of time they are in the game is. 3) You definitely are underestimating the willingness of a group of people to hold down a camp like the guise or mana stone indefinitely, until the camps are patched out of the game, just because they can. Think of it this way. The "try hards" leveling up the fastest will most likely be the same ones forming whatever guild intends to be "the" elite guild on green. They then will want to hold those two specific camps exclusively for their guild so that their guild has an edge from as many people as possible owning a mana stone, no drop or not. They will want the guise for ego purposes, and, because a raid full of ogre -> dark elf warriors has value as well. Heck, it would be naive to not also assume that people would be willing to offer plat on blue for those items on green. So the guise becomes a huge profit center for people, despite being no drop. I don't play blue anymore, I might as well liquidate an alt and pay 100k blue plat for a guise on my new main on green. Its useless money on blue to me and the novelty of the guise on green has substantially more value.
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Halmir - 60 Cleric | |||
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#8
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![]() Quote:
You also suggested you can perfectly predict the climate of a dead game's economy 2 years in the future after being merged with another server that will almost immediately die upon merging. That's questionable enough to not use your suggestion. *The only solution is a list that allows everyone fair access, considering people didn't know about this on classic, it's unclassic to allow it to be monopolized. | |||
Last edited by Keza; 09-16-2019 at 01:10 PM..
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#9
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![]() Quote:
Geeze. No wonder this community has a shit reputation for toxicity. Don't like an idea someone tosses our for consideration? Move on. But nah, can't move on with your day without first dropping some prick comment. Forums are for discussions. No, it's not an original idea. And yes, the devs have certainly thought about it. But fuck me for bringing it up for discussion right? Should you ever find yourself thinking about server population, peruse your forum history and consider why new people from the outside have no interest in participating in this. | |||
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#10
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![]() Sorry that people have dumped on your completely altruistic thread idea, that has nothing whatsoever to do with defending the value of your blue pixels.
Edit: This is probably too harsh, but there is definitely a pattern in these threads in general. | ||
Last edited by Zeboim; 09-16-2019 at 01:36 PM..
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