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Old 03-06-2019, 08:21 PM
Troxx Troxx is offline
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Default eta on rest of the chardok 2.0 patch?

-2hand revamp
-increased skill caps many classes
-knights on warrior tables
-monks on their own tables 55/60
-monk triple attack at 60
-etc...

Some nice parts of the patch aren't out yet, how long do you guys figure it will be?
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Old 03-06-2019, 08:27 PM
Madbad Madbad is offline
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Someday (TM)
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Old 03-06-2019, 08:43 PM
Pint Pint is offline
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some time between now and green
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Old 03-06-2019, 09:36 PM
Oleris Oleris is offline
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18 months.
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Old 03-06-2019, 09:45 PM
aaezil aaezil is offline
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2-4 years
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  #6  
Old 03-06-2019, 09:46 PM
Wonkie Wonkie is offline
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monks do not need a buff
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Old 03-06-2019, 10:04 PM
Crede Crede is offline
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Quote:
Originally Posted by Wonkie [You must be logged in to view images. Log in or Register.]
monks do not need a buff
Why did original devs make monks so broken in Velious?

Can almost tank like a knight, dps like a rogue, access to master race, hmm... Let's give em triple attack too
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Old 03-07-2019, 05:43 AM
Izmael Izmael is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Why did original devs make monks so broken in Velious?

Can almost tank like a knight, dps like a rogue, access to master race, hmm... Let's give em triple attack too
Velious was released in December, 2000. Back then, most people were running around Norrath butt naked, with barely any gear, barely any knowledge of the game, and on computers with 14" CRT monitors topping at 5 FPS on a good day.

The game didn't yet go through the massive amounts of neckbeardery and gear farming that you can see on P99. I don't think monks seemed broken/OP to anybody back then.
Last edited by Izmael; 03-07-2019 at 05:59 AM..
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Old 03-07-2019, 05:54 AM
Foxplay Foxplay is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Why did original devs make monks so broken in Velious?

Can almost tank like a knight, dps like a rogue, access to master race, hmm... Let's give em triple attack too
They over estimated the monk "downside" and the monks positives far outweighed it.

Monk's have a carrying capacity, and suffer a AC penalty when over so much weight (i think 21wt at 60 I'm too lazy to look it up on the wiki atm to be 100% sure, just going off memory

Due to this when looking at gearing and weapons monks where heavily limited in selection in Vanilla - Kunark (less so in Kunark when factoring in some VP items)

Then Velious turned that all around... LOTS of raid loot that is ALL / ALL , or includes monk that is 0.0wt or 0.1 weight or some ridiculous crap...So you had a class that was suppose to be heavily restricted in the gear and items they could carry / equip that all of a sudden could use a lot of the same gear items that warriors would be using

Then factor on top of this Mend - an ability that straight up is better and better the more hp you have.... well well look at this velious gear.... tons of armor with 75+hp some of it with 100hp per slot you say?

So yea basically the gear inflation and sillyness that was ALL / ALL slots or tons of raid items that did not restrict monks away from using them favored monks than other classes... the more AC and HP a monk has the more effective health his/her mend is healing for... all while doing really high dps and tanking like a champ =p
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Old 03-07-2019, 04:06 PM
Danth Danth is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Why did original devs make monks so broken in Velious?

Can almost tank like a knight, dps like a rogue, access to master race, hmm... Let's give em triple attack too
The guy in charge of the Monk class at the time happened to have no great regard for overall game balance and preferred to keep giving more and more nice stuff to his own pet class. I want to say he went by the handle "abashi" but I could be slightly mistaken on the spelling.


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