Quote:
Originally Posted by Rygar
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I can search through mcoy's logs easy enough to find proof of this.
However, with that being said, the spell stacking code seems like a HUGE headache. So many weird exceptions, I don't envy the dev's doing work on it. They also sometimes need to account for timeline changes... I can see why it's hard to get right.
I seem to recall there was a patch note somewhere out of era where you "could no longer have 2 levitate spells on at once". So this double levitate could be classic.
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Mostly to why I believe would be hard to find was because from little on up (the year 2000) I always remembered buffs never moving as long as the buff didnt actually fade, get dispelled or get replaced with an upgraded verison of the same line (IE Skin like wood to Skin like steel). A Fade off and back on again message shouldnt appear, only that the spell landed message should (while the spell remained in the same spell buff slot). I always felt it was the biggest error on this server. Since this wasnt a thing on live, its hard to show proof that it was "fixed" since it wasn't ever " broken" or changed at any point on live. I dont even know where Id start to look to find proof of this other than out of memory. I played live for many years and always stacked buffs in certain ways. Id keep self buffs at the top, cleric next, shaman next, and ATK / Pally buffs at end. As other buffs would fade as group members moved on certain buffs would fade (shaman) while ranger buffs stayed in their normal last few slots even after a rebuff session.
I also played on PVP (2000-06) and kept the first 2 to 4 slots filled with junk buffs then the good buffs came in after clicked off the junk non stat buffs (AoN mostly) to allow for dispells to strip any pvp debuffs.
Again this is from memory, nothing else explains why i would have stacked buffs this way and after getting buffed up why i would put clicks back into bags if I had to drag them out every 20 to 30 mins for every rebuff.