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  #1  
Old 11-22-2017, 12:50 AM
GamParse GamParse is offline
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Hi guys. This is the dev for GamParse.

I know several of you use the program for parsing, but being as most of you don't read the official eq forums, you may not necessarily keep it up to date.

I thought I might clear up a couple things:

1) https://gambosoft.eqresource.com/downloads.php is the only official source. You shouldn't be downloading it from anywhere else.

2) I've changed my position due to recent developments and will now fix errors or problems related to custom servers.

3) The current version is 1.5.2.17 and is continuously updated with new features and fixes. If you are using any other version you should update to that.

4) If you encounter any errors you can email me at gamparse@gmail.com and I'll look into fixing them. Keep in mind that I don't play here so it may make it a little more difficult to fix problems. Just make sure you're using the latest version before you email me to ensure that hasn't yet been fixed.

5) It is currently only officially supported on Windows 7 SP1, Windows 8.1, and Windows 10. It *may* run on other versions of Windows, but that is entirely a gamble.

It also requires .NET framework 4.7.1, which may need to be installed prior to running.

6) There are two versions available for download:

a) The installer version. This checks that your computer meets all the requirements first, and if not, will prompt you what to do. This version also includes an auto-updater that runs each time the program is started to keep it up to date.

b) Standalone exe. The program is the same, but it doesn't install, or check requirements first. It does include a manual check for updates that runs on start, but it will only prompt you if there is an update, it won't update for you.



If you have any other questions or concerns, just ask or email me.

Thanks.
  #2  
Old 11-22-2017, 12:59 AM
mickmoranis mickmoranis is offline
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Wow cool
  #3  
Old 11-22-2017, 02:37 AM
Darkatar Darkatar is offline
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Quote:
Originally Posted by GamParse [You must be logged in to view images. Log in or Register.]
Hi guys. This is the dev for GamParse.
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  #4  
Old 11-22-2017, 02:44 AM
skarlorn skarlorn is offline
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I came here to troll and left feeling oddly satisfied
  #5  
Old 11-22-2017, 11:34 AM
Lulz~Sect Lulz~Sect is offline
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  #6  
Old 11-22-2017, 12:52 PM
username17 username17 is offline
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I use GamParse a ton. Thanks for the awesome tool. But last time I tried the new version it crashed. Using 1.0.3 works fine for P99.
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  #7  
Old 11-22-2017, 01:02 PM
GamParse GamParse is offline
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Quote:
Originally Posted by username17 [You must be logged in to view images. Log in or Register.]
I use GamParse a ton. Thanks for the awesome tool. But last time I tried the new version it crashed. Using 1.0.3 works fine for P99.
Not really.

Not even counting the new things I added such as the faction and random tabs, I can guarantee there are certain damage messages that aren't parsed properly in 1.0.3.

Then you have the tanking tab which is completely wrong to the point of being useless.

Newer versions also parse much, much faster.

I'm mean, if you're happy with that, I can't make you update. Just be aware it's not completely correct.


If you are having an issue with the current version, show me the error message and I might be able to help.
Last edited by GamParse; 11-22-2017 at 01:06 PM..
  #8  
Old 11-22-2017, 02:45 PM
Triiz Triiz is offline
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Quote:
Originally Posted by GamParse [You must be logged in to view images. Log in or Register.]

If you have any other questions or concerns, just ask or email me.
While you're here, do you have any suggestions to have GamParse parse every fight with a charmed pet where the pet is doing 100% of the damage? Someone suggested doing /pet leader before each fight and I thought it was working at first, but it turns out it wasn't. It seems like GamParse will recognize the first fight after a fresh charm, fights where the pet is DS'd or casts spells, and maybe a few others but it's hit or miss for me. Am I just doing something wrong?

Great program though, very useful for keeping track of a lot of stuff.
  #9  
Old 11-23-2017, 12:43 AM
GamParse GamParse is offline
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Quote:
Originally Posted by Triiz [You must be logged in to view images. Log in or Register.]
While you're here, do you have any suggestions to have GamParse parse every fight with a charmed pet where the pet is doing 100% of the damage? Someone suggested doing /pet leader before each fight and I thought it was working at first, but it turns out it wasn't. It seems like GamParse will recognize the first fight after a fresh charm, fights where the pet is DS'd or casts spells, and maybe a few others but it's hit or miss for me. Am I just doing something wrong?

Great program though, very useful for keeping track of a lot of stuff.
So, pets and charm pets come with some inherent problems.

Specifically, summoned pets can have the same name (rarely) and charmed pets can have the same name as NPCs.

Both of these situations cause problems because it is impossible to differentiate between them based on the output in the log files. One "a rat" looks exactly the same as a second "a rat." If the hidden values on the end were displayed ("a_rat_00" and "a_rat_01") they would be unique entities and not a problem.


By design, players are not supposed to show up in the fight list (sorry PvPers). So, in the situation where a charm pet has the same name as an NPC, GamParse will interpret this as the "pet" attacking it's master (or itself) and ignore the damage.


If this is NOT the case, such as you charmed "a frog" and used it to attack "a bat" that fight should show the frog as your pet and display the fight as "<player> + pets vs a bat"

If this is not happening then there is a problem.

Also keep in mind that once a pet is linked to a player it can't be unlinked. So if you charm "a frog" then that pet dies, gamparse will still associate "a frog" as your pet until you restart. If you restart and start monitoring fresh, "a frog" will no longer be associated with you. However, if you restart but load your whole log, it will once again associate "a frog" as your pet.


So in short: If you charm a pet, it won't parse if you attack mobs with the same name. If you attack different mobs it should parse normally.


Unrelated note: The timeout period on these forums is ass. By the time I finished writing this post it had already logged me out.
  #10  
Old 11-23-2017, 01:46 PM
Triiz Triiz is offline
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Quote:
Originally Posted by GamParse [You must be logged in to view images. Log in or Register.]

So in short: If you charm a pet, it won't parse if you attack mobs with the same name. If you attack different mobs it should parse normally.
Nah it wasn't just with mobs with the same name. For example using A Sepulcher Skeleton trash mob as a pet I had to DS it to get it to parse against named mobs.

I didn't know about the recognizing 1 pet without restarting. I usually keep the same pet for a while, that was probably the problem though I will have to mess with it some tomorrow. Does the /pet leader do anything to force Gamparse to recognize a new pet, it seems like it doesn't make any difference but just making sure. Also, if I switched pets would changing the "defualt pet" in settings to the mob name make any difference or is the restart always required?

Sorry for all the questions, have been wondering about this for a while. Thanks a lot for the answer much appreciated.
Last edited by Triiz; 11-23-2017 at 01:50 PM..
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