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#1
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![]() I posted about this in the eqclassic forums several years ago. I went there earlier to see if my forum account still existed and it did. That's when I found this old thread I made. I thought it applies even more here at Project 1999, since we're deep into Velious now. Luclin was released December 2001. Tigole's post was made immediately after Luclin launch.
Unlike the comments made below (by Tigole) in Jan 2002, this server doesn't have Luclin. Does anyone know if it has the resist patch referenced by Tigole? However, what it does have is a much longer duration for classic, RoK and Velious. This server went for YEARS with classic and RoK, right? So my thinking is this should have created lots of high level players, potentially leading to several high level--clashing?--raiding guilds. So even though this server might not have the resist patch or AA's, the increased number of high level players might mimic the problems Tigole echoed. What's the problem? Content congestion. A limited number of raid bosses means guilds compete for them. The more congested it's, the more guilds will compete or be forced to get in line to schedule their raids. His point is the more congestion present, the more players will quit or have nothing to do for stretches of time, since there're no raids to do. He outlines several possible remedies for it, like increased spawn time or more raid content. (The obvious answer to content congestion in modern terminology would be instances. I've never liked them. Probably because Everquest was my first MMO--but otherwise I think they ruin the social atmosphere.) So finally, my question. Do you think there's raid content congestion on Project 1999, at this late stage in its life; and do you think Tigole's complaints have merit, if so what do you think the answers are? Raiding gameplay itself is a separate topic. I didn't raid much on live until 2009-10. For a few months I was in a midtier raid guild. It was highly disciplined. I was oftne impressed with the amount of work behind the scenes on their website and raid research. The guild leadership operated like military officers, placing expectations on those of us below. This highlights what ultimately pushed me away from raiding, just how regimented and time demanding it can be. It's unlike grouping, not nearly as friendly or adventurous. I understand some people prefer it. I say all this for some background on me. You can look up the link on internet archive (is down atm surprisingly--to power outage): http://www.legacyofsteel.net/oldsite/arc35.html Quote:
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 08-03-2017 at 03:02 AM..
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#2
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![]() Well, I read his post and I think the answer is obvious;
I think the answer to his problem is to release an expansion consisting almost exclusively of planar raid zones (although some areas of these zones can be grouped for xp). There should be a tiered key system to ensure all the zones get used. Maybe add additional incentives to key through the zones through extra abilities or an item that powers up. This should relieve congestion for a good time. Once players start massing in the top zone, just allow multiple copies of that zone to be opened. Also, maybe put a time limit on how long you can be in the top zone for at a time, with lock outs. | ||
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#3
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#4
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<Millenial Snowfkake Utopia>
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#5
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![]() The basis of the post was to make the raiding community happier so VI doesn't lose players (i.e. Subscriptions, meaning $$$). This is a free server, so that argument doesn't quite apply.
The sad thing about this post is it is obviously a player that defines EverQuest in terms of raid content and loot. That is just 1 facet of a multi-faceted game. Classic Everquest, and more importantly P99, should not be SOLELY raid based. Group, solo, level, help guildies, tradeskill, explore, host events, give away stuff to noobs... If raid scene needs a 'fix', then GMs should enforce weekly bag limits: 4 or 5 FTE kills per guild. Participate in a kill with even 1 member? Counts towards your bag limit. Lets people get loot, lets other experience content, etc. Would even require cooperation to kill mobs like Vulak. Can maybe even be modified to forge alliances: 4 guild only FTE kills + 2 alliance kills (declared in Raid Discussion section). This will keep the 'competition' that A/A craves and force them to prioritize targets, leaving lesser mobs open to up and coming guilds and casuals. Some poopsocked mobs such as VS / Fear Golems / Naggy / Vox / Kunark Dragons may not be tracked so hard and insta killed on spawn. People may be able to complete some of their epics rather than buy them (hi hi Soul Leech and Child's Tear).
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Wedar - Level 60 Grandmaster (Retired)
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#6
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![]() (Warning Long Rant)
This post does not apply to the scope and vision of Project 1999. People need to stop and think about their personal desires and aspirations in the game and remember that Project 1999 is trying to create a playable time capsule. Its not out to correct the mistakes of the past, it set out to simply recreate the past so that players can experience and enjoy it in that state, because it simply put is almost an entirely different game that is not available on Live servers. Raid monopolies and end-game or raid content congestion was a very real problem back in the day - simply put Its Classic. Now then a post from a LoS member from back in the day is looking at the game as a "Raid focused" perception, and thus he makes an insightful post to VI for suggestion for looking into the future in order to alleviate or fix what he percieves as problems or complications with the games "end-game" or simply put, congestion at raid content. However Project 1999 is not about looking into the future. Its all about looking into the past. So his post really does not apply to Project 1999. Granted there are plenty of Not Classic changes on P99 many of which I do not agree with, and it will never be "perfectly classic" but in order to achieve as close to classic as they can recreate, it will defiantly not be "perfect" for everyone, especially people who don't want raid congestion. Personally I hate the P99 raid scene for several reasons, yet I still love this server and would never trade its unique experience and vision for a True Classic Server for a server that was Classic but constantly looked to "Correct the past" because eventually it would no longer be an accurate representation of the past as it constantly looks to fix things as it would eventually get to a point where it was no longer Classic. It takes away from the integrity of its "Classic" experience. There are several things Not Classic on Project 1999, many of which I do not agree with especially at the raid-scene (Variable Spawn windows - Tactics that take away from the "Fun" or "Experience"). And there are many game elements I do not agree with in Classic Everquest as well "Time locking and gear throttling players with 7day re-spawns is defiantly one of them!" Yet you don't see me on Agnarr enjoying raid instances, why is that? Because I value the challenge and experience of classic more than I value being able to raid at my leisure and get yummy yummy "Top end pixels". And if you are going to play on P99 for a long time you will have to come to terms with that, I had to and it was pretty painful...or get a batphone, brush up on your CoTH Quest, Rules Lawyering skill (255)!, buy a few more pairs of socks to deposit poop, and enjoy the character select screen for your "Raid Windows". Or go play TLP servers and enjoy the "True box" mage armies, Krono Farmers, P2Win Cash shop, and Daybreak. There need not be a "Solution" for Project 1999 [Blue]. Green server will help for those more concerned with raid congestion but the same problems on blue will happen on green and this time around on the merry-go-round I assure you some of them will be even worse. With a "True Timeline" on green that will follow Lives patch releases Pre-nerf items and raid content will come at an accelerated rate than on [Blue99] Making competition higher and most likely worse, Sure it will divide up the player base as not all of Blue neck-beards will jump over to Green but plenty of new players that stay away from Blue for reasons such as: Not in progression, Raid content congestion, Don't like the Community. These players who don't give blue a chance will jump on Green for the chance to experience that "New Server" hype wave. As for the players that want raid content yet want Non-Classic changes to remove "end-game" congestion the solution may be out of Project 1999's hands. I am confident if P99 staff released another server that had raid instances or Raid content that was farm able (Super fast re-spawns - No gear throttling) as well as other "Modern upgrades" It would be a very popular server probably more so than Live and TLP servers. In my opinion they do a wonderful job and have recreated Classic everquest very well, but that option may simply not be on the table for them for multiple reasons: Funding, Hosting Bandwidth, Limited Staff, Legal agreement with Daybreak.
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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#7
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![]() Quote:
Why did I come here, so many years ago--Jan or Feb 2010? For the old game, not the raids. I played for a while. Made a lot of alts. My highest level was 22 or 23? Raiding was the furthest from my mind.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 08-05-2017 at 04:49 PM..
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#8
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![]() Quote:
I see what you did there. Haha
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*Blue Server/Retired* ROGUE 60 SHAMAN 55 ___________________ Farewell! | |||
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#9
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![]() I do get stuck on games.
Only beat em up I need is Street Figher 2. Only team shooter I need is Counterstrike. The only queue simulator I need is Everquest. | ||
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#10
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![]() What did vi do after this scathing post?
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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