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#1
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![]() Paladins really have NO offense. DUH. What I was wondering is, do they have access to following spells:
Instrument of Nife Divine Might Valor of Marr I like paladins conceptually and I realize that HoT's which were very nice for them were not until Luclin, but what about the above spells? | ||
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#2
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![]() This is everything you will get on this server:
---------------------------------------------- Level: 9 Courage -- HP and AC buff Cure Poison -- Cures target of poison effects Flash of Light -- Blinds target Minor Heal -- Healing spell Spook the Dead -- Undead only fear True North -- Face to the north Yaulp -- Self only combat buff spell Level: 15 Cure Disease -- Cures the target of disease effects Hammer of Wrath -- Summons a magical hammer Holy Armor -- AC buff Light Healing -- Healing spell Lull -- Reduce the target's aggression Sense the Dead -- Detects undead creatures Ward Undead -- Undead DD line of spells Level: 22 Center -- HP and AC buff Endure Poison -- Adds to poison resist Halo of Light -- Summons a Halo of Light Invigor -- Restores stamina Invisibility vs Undead -- Makes target invisible vs undead creatures Reckless Strength -- Temporary strength buff Root -- Stops target's movement Level: 30 Endure Magic -- Single Target MR Buff (Max: 20) Expulse Undead -- Undead DD spell Hammer of Striking -- Summons a magical hammer Healing -- Single Target Healing Spell (Max: 100) Soothe -- Reduces the target's aggression Spirit Armor -- Single Target AC Buff (Max: 14) Stun -- Stuns the target Symbol of Transal -- HP buff Level: 39 Cancel Magic -- Removes a magical effect Counteract Poison -- Cures target of poison effects Daring -- HP and AC buff Divine Purpose -- Self Only Health Regneration Spell Endure Disease -- Adds to disease resistance Greater Healing -- Healing spell Guard -- AC buff Symbol of Ryltan -- HP buff Yaulp II -- Self only combat buff spell Level: 49 Armor of Faith -- AC Buff Calm -- Reduces the target's aggression Dismiss Undead -- Undead Only Direct Damage Divine Might -- Self Only Weapon Proc Enchantment Holy Might -- Stuns target with a small amount of damage Revive -- Summons a player to their corpse Symbol of Pinzarn -- HP buff Valor -- HP and AC buff Level: 50 Flame of Light -- Single Target Fire Based Direct Damage (Max: 125hp) Level: 51 Pacify -- Reduces the target's aggression Resist Disease -- Single Target Disease Resistance Buff (Max: 40) Level: 52 Force -- Stuns target with a small amount of damage Frenzied Strength -- Temporary strength buff Level: 53 Divine Glory -- Single Target 100 HP Buff Level: 54 Enstill -- Stops target's movement Expel Undead -- Undead DD spell Level: 55 Divine Aura -- 20 second invulnerablity Divine Favour -- Emergency Damage Aborsbing Shield Resist Magic -- Single Target MR Buff (Max: 40) Wave of Healing -- Group Heal Spell (Max: 200 hp) Level: 56 Counteract Disease -- Cures target of disease effects Yaulp III -- Self only Strength and AC Buff Level: 57 Superior Healing -- Healing spell Level: 58 Nullify Magic -- Removes magical effects Symbol of Naltron -- Increase Hitpoints Level: 59 Celestial Cleansing -- Single Target Heal Over Time Resurrection -- Summons a player to their corpse with considerable exp restoration Level: 60 Divine Strength -- Single Target Hitpoint Buff (Max: 200) Resolution -- HP and AC buff Shield of Words -- AC buff Yaulp IV -- Self Only Combat Buff | ||
Last edited by guineapig; 02-18-2011 at 06:01 PM..
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#3
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![]() Thank you for the raw data, which I was afraid of. I understand the devotion to classic game play representation. I can just envision myself in OS with a worn shai'din naganata with no procs, a single awful hot, and no haste and it just makes me cringe.
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#4
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![]() Paladins don't need procs to hold agro.
Your job is to be a meat shield, let the rest of the group worry about the DPS. Paladins are still awesome at soloing undead and can manage on lower blue con mobs. | ||
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#5
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![]() They are awesome at soloing guk era undead atm with ghoulbane, but when kunark releases they will be worse. SK get the same ward undead spell 1 level later (54PAL 55SK). With the taps and vampiric dots + pet SK's will undoubtedly be better.
Paladins are strictly kings for classic no expansion. I'm just trying to plan. [You must be logged in to view images. Log in or Register.] I do appreciate the raw data though. | ||
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#6
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![]() Divine purpose is in game?
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I apologize for the prior sig gif. Here are some kittens.
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#7
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![]() Quote:
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#8
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![]() Paladins have always been favored pretty well by EQ devs. They get some of the best weapons and armor. I've seen raid gear paladins rank pretty high on the DPS list. Being a new pally might suck till you get a good weapon, but once you get one, you'll do plenty of damage (for a tank anyway).
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#9
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![]() Paladin isn't a dps class, even undead you're relying on procs mostly. They are a good utility class though, with spot/downtime healing, luls which work way better then they should, stuns and blind to hold agro, root CC etcetc.
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Kalmy 55 Paladin
Bleach 60 Rogue | ||
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