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#1
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![]() Factor in the requirement of using level-appropriate gear.
Some of the lower-mid level dungeons are absolute deathtraps, which is why no one uses them. Examples: Splitpaw Lair Dalnir Runnyeye Droga Cazic Thule I would argue that these are actually some of the most challenging dungeons in the game when adjusted for level and gear. I still remember a particularly amazing/disastrous group I once had in Runnyeye that culminated in a fight to the death with a huge train of goblins, in which four group members were slain and two barely survived. Probably the most intense and memorable battle I've had in EQ. And in Runnyeye, of all places. Anyway, the question stands: what do you think is the hardest dungeon in the game when adjusting for level and gear? | ||
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#2
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![]() I'd argue CT here - the agro through walls kills most classic camps.
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#4
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![]() There has only been one dungeon that I've wiped in more times than I had a successful run. That's the crypt of dalnir so that has my vote.
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Kellian Cove (60 Wood Elf Rogue) Parra Doxx (55 Barbarian Shaman) Kellian Blindwell (25 Human Paladin) Marvin Miyagi (24 Gnome Necromancer) Evia (12 High Elf Wizard) | ||
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#5
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![]() Quote:
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#6
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![]() Qeynos Sewers, if for no other reason than the smell. Fairly good loot though if you remember to bring your clothes peg.
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#7
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![]() Tower of Frozen Shadow floor 2
It's not even close.
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60 GrandMaster <Aftermath>
Tarew Marr former <Noble Lion> ![]() | ||
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#8
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![]() Sirens grotto is pretty stupid since we have the balls out version and not the nerfed one.
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#9
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![]() Quote:
I bet some of the areas have never been cleared since it's been available. The main temple area is ludicrous.. a dozen mobs within aggro range of eachother, unmezzable... with two icy servants that proc a 500 damage dispel AoE.. | |||
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#10
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![]() Quote:
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