![]() |
|
#1
|
|||
|
![]() will it ever be removed? I know why its there of course but I never had much of an experience with cry baby camp fighting on live as I played on a pvp server.
With Kunark and a slew of raid targets being introduced would a spawn variance still be required. Also correct me if I'm wrong but didn't Kunark introduce a type of spawn variance for the outdoor dragons? On blue servers in live how did raids compete over spawns that had a set timer? I know not all had rotations so what was the normal procedure surely a gm was not involved every time? | ||
Last edited by Tiggles; 02-10-2011 at 02:06 AM..
|
|
#2
|
||||
|
![]() Quote:
| |||
|
#3
|
||||
|
![]() Quote:
| |||
|
#4
|
||||
|
![]() Quote:
You and your wife are one of the better looking couples on this game.
__________________
The Truth Shall Set You Free!
| |||
|
#5
|
||||
|
![]() Quote:
I do not disagree with you (but recount the number of raid targets that will actuallybe available at Kunark launch). | |||
|
#6
|
|||
|
![]() The old Torv server had a reservation system that lasted a long time. Then it just became FTE.
__________________
p1999 - Hedbonker - Level 50-something Hafler cleric
| ||
|
#7
|
|||
|
![]() Wasn't the spawn variance put in to discourage the poopsockers from sitting somewhere for 48 hours? That didn't stop them, so might as well remove it. At least when other guilds know exactly when a boss will spawn, they can participate in the clusterfuck and petition fest that will ensue.
| ||
|
#8
|
|||
|
![]() yea lets remove variance so we can have 200+ person on every spawn point ready to killsteal. I'm sure the GMs will love this.
| ||
|
#9
|
||||
|
![]() Quote:
__________________
| |||
|
#10
|
||||
|
![]() Quote:
Thirded, and ratified. | |||
|
![]() |
|
|