Quote:
Originally Posted by A1rh3ad
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The problem with that theory is that most of eq is not instant gratification. Games today bore me because of too much instant gratification. There is a lot of down times and long grinding effort in play.
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If that is your takeaway, I think you may not have read the article in full, or you may have skipped something important. The article does not say EQ provides instant gratification. It says EQ
begins with instant gratification, then develops to require more and more time and effort before dispensing gratification.
Quote:
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"The rewards cycle in EverQuest begins with instant gratifications. When you start a new character, everything you need to do is close by - finding the guildmaster; finding mobs to kill. The first few mobs you attack die in several swings and you make level 2 in about 5 kills. By the time you make level 3 half an hour later, you are more aware of the underlying skill points, the accumulation of money, and gain a desire to get better equipment. Gradually, it takes longer and longer to get to the next level. The simple tasks that you did to improve trade skills have become trivial, but the rewards you get - the blue skill points and the metal bits - drive you to perform tasks more elaborate than before because trivial tasks are no longer rewarded. The one-click reward disappears, and is gradually replaced by rewards that take more and more clicks to get. And suddenly, some of us find ourselves clicking away for hours in front of a forge or jewellery kit."
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Even more important is the "random ratio" reinforcement schedule.
Quote:
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"Another kind of reinforcement schedule is the fixed ratio schedule, and the rat is rewarded every time it presses the lever 5 times. This schedule is more effective than the fixed interval schedule. The most effective method is a random ratio schedule, and the rat is rewarded after it presses the lever a random number of times."
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Sound familiar?
Quote:
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"Because the elf cannot predict precisely when it will be rewarded even though it knows it has to click the mouse to get loot, the elf presses the lever more consistently than in the other schedules..."
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EVERQUEST