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#1
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![]() Hi all,
I actually played P99 a couple years back, but only long enough to level a Shaman into the early 20s. Shaman is a really amazing and versatile class, but it's just not my thing. On EQ live back in the day, I really loved playing my Paladin and Druid. Of course Druids are a very powerful class, but I feel they're more solo-oriented. I'd like to group more, if possible, and have always enjoyed the tank role! I really want to play a Paladin, but my fear is that it'll be difficult to advance, since I assume tank classes are extremely gear dependent. Is this a mistake? Do Paladins perform well in a group role compared to other tanks? Is it easy to get groups? Note that I'll likely have limited playtime. In any case - I'll basically be starting from scratch, so any advice would be greatly appreciated! | ||
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#2
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![]() In a group setting, gear won't make a huge difference until the mid 40s and up. Thankfully as a knight class, your aggro isn't dependent on your gear at all.
If you know what race/starting city you will be at it will be easier to give more specific advice. | ||
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#3
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![]() I've got a level 3 cleric sitting in Greater Fay if you're around. Paladins I believe have the best snap agro in the game. Forgot which spell...
Your gear doesn't matter - I'll keep you alive. | ||
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#4
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![]() As for race, I'm split between Human and Dwarf. The main advantage of Human for me is that I'm much more familiar with the newbie zones of Antonica than Faydwer (specifically around Freeport, like EC/WC, NRo, Oasis, etc)
However, Dwarves are superior in pretty much every way, stat-wise. Also, it's pretty cool to be 4 feet tall and still kick butt [You must be logged in to view images. Log in or Register.] Well, hopefully not get my butt kicked... Anyway - thanks for the advice so far. And thank you, Etris, for offering to group. I'll ping you if/when I get this character started! | ||
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#5
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![]() Er-u-dite, Er-u-dite, Er-u-dite
One of us, one of us, one of us [You must be logged in to view images. Log in or Register.]
__________________
Eberron 60 Erudite Enchanter <Awakenend>
Enjamin 60 Erudite Cleric <Awakenend> Yxarus 60 Iksar Warrior <Awakened> Fauvana 54 Erudite Necromancer Seliel 24 Erudite Rogue Deepwalter 6 Erudite Paladin Fauvano 40 Dark Elf Necromancer Stoppinswords 11 Dark Elf Warrior | ||
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#6
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![]() Shouldn't have any issues starting from scratch - just be savvy about saving bone chips/crushbone belts/etc to sell to players and you should have a set of banded mail and some hp rings by level 10-12 (if you have trouble finding banded mail feel free to PM me and I'll make you some). Get a baton of faith by level (only another 100p) and you can coast until level 50+ if necessary and save for bigger upgrades. Nab deepwater pieces as you can afford them, only 300- 400 each for lots of AC and good clickies at 45.
__________________
Djynni Biqasmalyani - 60 Human Wizard
Mandak Battlebeard - 60 Dwarf Paladin Maeghar Frightreaver - 56 Erudite Cleric Maamdak Battlebeard - 48 Dwarf Rogue Crunkasaurus Rex - 49 Ogre Shaman Mendak - 51 Halfling Druid (Green) <Paradox> RIP | ||
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#7
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![]() I had a Human Paladin and got him to 14 but just didn't like the pixels and remade him as a Dwarf. I'm greatly enjoying playing him. He's my go to fun toon when I'm not able to find groups for my other toons.
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#8
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#9
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![]() Another question regarding Lull...
The only real advantage I see for going Human would be the higher Charisma, which I believe affects the Lull spells. Does a failed Lull pull aggro? If so, then I guess higher CHA could actually be useful. | ||
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#10
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