![]() |
|
#1
|
|||
|
![]() Is it just me or is 12-16 a really hard range for enchanters? Charming takes a lot of MP and if it breaks I'm dead pretty much immediately, no Breeze till 16, so I'm not much good to a group, and my animation is so squishy I can barely kill blues. What did you guys do for this level range? I'm getting the point where I might just save up some cash for Powerleveling or buy quest turn-ins or something. I feel like if I get to 16 it will be significantly easier to get groups.
| ||
|
#2
|
|||
|
![]() level 12 is the first day of the rest of your life as an enchanter. You get charm! But, you're probably doing what most new lvl 12 enchanters do, and trying to charm shit that is too high level. Killing two light blues efficiently is better than struggling through high blues/evens.
Best spot for lvl 12 is the minotaurs in steamfont. Zone in, make a left, and follow the wall. They'll be 4-6 minos and some slaves. Minos are set up in pairs perfectly for charming and on a fast enough spawn timer that by the time you get mana back, they're popped and ready to go. Keep max distance between you and your mobs in case of root/charm break. And the zone line is close if shit goes south. Might be camped a lot though. There's a minotaur cave on the other side of the zone but there's a chance for them to spawn some big bad ass named mino who'll touch you inappropriately. | ||
|
#3
|
||||
|
![]() Quote:
I don't know what gears you got, but invest in HP stuff. Get the 55hp rings, if you can afford the earrings that have hps/mana on them get them too. This will allow you some survival when charm breaks. The animation pet is garbage, and the sooner you stop using it the better tbh. It's ok if you want to farm lowbie stuff, and I seen high lvl chanters use theirs to kite mobs, but for the most part imo the animation should not be used as your main weapon. You need to learn how to deal with charm breaks. Number one thing is tash and root the mob your pet is fighting. That way you only have to manage one mob if charm breaks, the one that was your pet. You need to learn how to break your charm with invis, or get a goblin gazughi ring, honestly it's a very worthwhile investment as an enchanter it makes breaking your charm so easy. Don't waste money buying a PL, unless you are so rich you simply have nothing else to spend your plats on. You can learn the basics of charm now as a lowbie and it will only get better as you get higher lvls. Charm breaks less often and charms last longer. I have a 40 chanter now, and charm is easily the best way to lvl if you want to solo as an enchanter. Hopefully that helps you some. At level 12 I personally hunted in Oasis on crocs with charm. I stayed in Oasis till lvl 20. | |||
|
#4
|
|||
|
![]() i did kurns
| ||
|
#5
|
|||
|
![]() Grouping is the easy solution to those low level woes. You can still mez adds, calm mobs and break camps (dervs/orcs). I had a bit of fun in Unrest from 12-20 before I moved on to other ventures.
Charming is a great way to XP, but it's short duration and if you're not rocking 200+ cha can be a little painful and even more unpredictable than it already is at the low levels. | ||
|
#6
|
|||
|
![]() Before you buy power leveling I would recommend trying the bread quest in SK centaurs/NK innkeep
It makes you a tiny bit of plat (costs 2 gold to get the bread, the turn in NPC will give you like 1 plat for the bread) and the toon I've done it on was getting close to 10% per turn in (~5ish min round trip with sow) in the low teens and it is good till 20-ish. Just keep in mind the more levels you get via the quest the further behind your skills will be, but doing it 12-16 wouldn't set you to far back. | ||
|
#7
|
||||
|
![]() Quote:
| |||
Last edited by Balvaron; 03-06-2017 at 08:53 PM..
|
|
#8
|
||||
|
![]() Quote:
| |||
|
#9
|
||||
|
![]() Quote:
There's a detailed guide in this thread: https://www.project1999.com/forums/s...d.php?t=259152 | |||
|
#10
|
|||
|
![]() Charming is difficult until you get breeze. One of the advantages to the enchanter class is that you still use many of your low-level spells at level 60. Your stuns and mezzes are fairly mana intensive when you get them, but as you level they start becoming much smaller in comparison to your total mana pool.
| ||
|
![]() |
|
|