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Old 11-01-2016, 12:57 AM
qvic qvic is offline
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Default My ideal raid scene

Not saying this would please most or even some people. Just explaining what I would enjoy. I'm not concerned with logistics, this is perfect world scenario stuff for me. Maybe someone else will agree, most probably will not.

The main goal is to keep the current raid scene, while also increasing competition, and accessibility to some of my favorite parts of my favorite game.

All zones remain as is. But zones that have raid mobs in them can have instanced versions created. These instanced versions need some modifications, and restrictions to keep them interesting, competitive, and not just EQ easy mode.

- Instances are restricted to same guild only. No pugs allowed.
- Instances are locked to the characters that join within the first 15 minutes. No late arrivals, backup, parked alts for looting, etc.
- All loot is no-drop
- Trash mobs will respawn as normal, raid mobs will never respawn
- All trash mobs and non-raid named mobs have no quest/named drops. Just some plat and maybe mid tier gems. A full clear of the instance should yield 1k or so. It shouldn't be worth farming.
- Raid targets should drop 30-50% less loot than its open world version. For example if you were to get 6 items on the open world version you only get 2-3 items on the instanced version.
- 30 minutes after everyone leaves the zone the instances closes and a guildwide/accountwide lockout occurs regardless if you killed the raid target(s) or not. The lockout would be for X days where X is equal to the spawn time of the raid target(s). Maybe X should be twice the spawn time. Numbers can be adjusted.

The above rules are strictly in place to keep instances from being abused, farmed for non-raid target related quests, plat, etc. As well as keeping them less rewarding than their open world counterparts.

I enjoy strategy, skill, teamwork, and all around top level play in all games. In Everquest to me that is best displayed by low number kills. As such I want to incentive that. If your instance locks with 20 people in zone your % loot rate should be higher than another raid that brought more. If you can kill with 20 what it took others 100 to do you should be rewarded for that.

An option I always enjoy in other games is hardcore mode (1 life to live). You would have the choice to make your instance hardcore which will further increase the drop rate but once you leave the zone you can not re-enter, not even with a rez. When the instance closes, your corpse will be found near the zone in to the instance. The same way LDON handled corpses stuck in an instance. You can not regain the lost xp with a rez.

Finally, I want some competition so there would be leader boards to show off the best of the best. Who can kill each target with the lowest numbers? Or with the least amount of clerics, lowest total DPS, Lowest number + fastest time, etc. Each zone will have its own leader board, and the top 3 raids of each leader board will be given points. 1st = 4 points, 2nd = 2 points, 3rd = 1 point. Those with the most points server wide are granted a title. Example: Lets say the instanced zones are NToV, Veeshan's peak, and Sleeper's Tomb. "MrA" was part of the raid that is currently in 2nd at VP, 1st at NToV, and 1st at ST. MrA has 10 points and lets say that's the most points server wide. Then MrA and everyone else with 10 points gets rewarded a title. However its possible that a "MrsB" and company comes along and dethrones MrA's raid on NToV. This will drop MrA down to 8 points and raises MrsB to 10. MrA now loses his title, and MrsB steals the title from him. I really like the idea of the top power gamers earning something unique, but that can be stolen away by other determined players such as a title.

While far from a perfect solution. I will keep dreaming ...
  #2  
Old 11-01-2016, 01:43 PM
Rygar Rygar is offline
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Dear God man... do you realize the FQ flame hell you've unleashed?!
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  #3  
Old 11-01-2016, 01:49 PM
Swish Swish is offline
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You lost me after you started talking about instances. This is classic EQ here not DeyBreak Games
  #4  
Old 11-01-2016, 02:00 PM
StinkyGreenBud StinkyGreenBud is offline
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Quote:
Originally Posted by qvic [You must be logged in to view images. Log in or Register.]
keep dreaming ...
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  #5  
Old 11-01-2016, 02:29 PM
jarlerop jarlerop is offline
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I love classic EQ, but with the current raidscene, p99 isnt classic EQ anyways, and I must admit instances sound better and better.
What i didnt like was the leaderboards. Will there be a neon sign above the instance showing a leaderboard? Nothanks [You must be logged in to view images. Log in or Register.]
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Old 11-01-2016, 02:47 PM
dbouya dbouya is offline
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phinny and lockjaw have a dozen instances of nagafen and such, feel free to play there.
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Old 11-01-2016, 02:50 PM
Erati Erati is offline
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Quote:
Originally Posted by qvic [You must be logged in to view images. Log in or Register.]

- Instances
stopped reading here
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  #8  
Old 11-01-2016, 03:07 PM
Lhancelot Lhancelot is offline
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I dipped my toes into the raid scene here, I found it awful personally. That being said, I realize many people love the raid scene.

My question is this, when the word "instances" is typed, why the sudden vitriol?

Can someone that raids now on P99 explain how instances are bad besides not being "classic"?

I want to hear some reasonable explanations why instances are bad and evil. Do tell.

***EDIT Not that it matters, instances will never happen on this server. I just want to hear the explanation behind the hatred for instances.
  #9  
Old 11-01-2016, 04:44 PM
Rygar Rygar is offline
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Quote:
Originally Posted by Lhancelot [You must be logged in to view images. Log in or Register.]
I dipped my toes into the raid scene here, I found it awful personally. That being said, I realize many people love the raid scene.

My question is this, when the word "instances" is typed, why the sudden vitriol?

Can someone that raids now on P99 explain how instances are bad besides not being "classic"?

I want to hear some reasonable explanations why instances are bad and evil. Do tell.

***EDIT Not that it matters, instances will never happen on this server. I just want to hear the explanation behind the hatred for instances.
As someone who has played WoW I will say instances can be great, however it leads to a kind of 'care bear' server mentality. It is a very slippery slope. Part of the allure of classic EQ is rare high end items to get on your character, the delayed gratification of earning it. If you have all these instances it starts to feel like a hand out (to me).

I personally feel a big issue with the raid scene is how raid mobs are pulled and engaged in ToV / VP. The training mobs up and training mobs down / TL boxes etc are clever tactics that have been developed, but lets be honest, these are things that if kept unchecked in classic EQ would have been nerfed by the devs by either permarooting or changing game mechanics on those boss mobs / pull tactics.

Pulling a boss mob solo to entrance to engage makes a midnight batphone MUCH easier to do as opposed to clearing your way to a mob and trying to engage before repops mess you up. If you slow the process down, more content could open up for other competing guilds. Mobs may stay up longer if poopsockers can't log in and gank a mob in less than 30 minutes.
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  #10  
Old 11-01-2016, 04:56 PM
skarlorn skarlorn is offline
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My ideal raid scene is hardcore faction PvP with city leaders as loot dropping bosses
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