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  #1  
Old 01-14-2011, 12:24 PM
RocketMoose RocketMoose is offline
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Default Anyone given Wurmslayer a shot yet?

If not I'll try to work on that quest soon. Would be cool to get a couple people working on this to get it done faster.
  #2  
Old 01-14-2011, 12:31 PM
Exxon Exxon is offline
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Quote:
Originally Posted by RocketMoose [You must be logged in to view images. Log in or Register.]
If not I'll try to work on that quest soon. Would be cool to get a couple people working on this to get it done faster.
Would need burning woods open for that :/ If I'm not mistaken.
  #3  
Old 01-14-2011, 12:49 PM
RocketMoose RocketMoose is offline
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Quote:
Originally Posted by Exxon [You must be logged in to view images. Log in or Register.]
Would need burning woods open for that :/ If I'm not mistaken.
Doh, I thought that was one of the recent opened zones. My bad!
  #4  
Old 01-14-2011, 01:14 PM
Pyrocat Pyrocat is offline
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There are plenty of other quests to try in the meantime though.
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  #5  
Old 03-17-2011, 11:25 AM
nilbog nilbog is offline
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bump.

Did anyone try this in beta? Didn't hear anything about Sir Hobble.
  #6  
Old 03-20-2011, 05:33 PM
Rais Rais is offline
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Only been able to find 1 named wurm. Hard to track as a monk!
  #7  
Old 03-20-2011, 06:41 PM
Skegi Skegi is offline
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I saw a guy with one during the mandatory beta. I don't remember his name though.
  #8  
Old 03-20-2011, 07:16 PM
Sparkin Sparkin is offline
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Yah I did it as soon as Gullerback / Azdalin spawn was fixed.

This is anecdotal, but I think the turn in may be a bit more difficult than it was on live because there is more mob traffic than there was in FV there. I don't think that's a bad thing as more mobs are good and how can one get stuff like that perfect, however, Sir Hobble does not live very long after he spawns, at all. This is why it took me so long to find him even though I had a ranger to track.

Soon as he spawns he has 2-3 drolvargs on him pretty quickly, and he dies pretty much within a couple minutes. Even after i figured out exactly where he spawned it took me 3-4 spawns to do the turn in. Granted, I was trying to keep him alive with a ~40 ranger being healed by a 50 sham, but I don't remember it being so difficult to keep him alive back in the days. More boring than anything if I recall correctly. In the end I finished the hand in by just keeping him alive long enough to spawn Fuzmin and then intercepting Fuzz after Hobble died.

The wurmslayer I had is still 1 hand slashing and only mainhand usable. The original was piercing / either hand. I know Rogean was talking about changing it, maybe he did and it just wasn't changed retroactively. Was thinking of trying the quest again now that ranger is 50 to see if its more reasonable keeping Hobble alive with a couple 50+.
  #9  
Old 03-22-2011, 10:17 AM
nilbog nilbog is offline
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Quote:
Originally Posted by Sparkin [You must be logged in to view images. Log in or Register.]
Yah I did it as soon as Gullerback / Azdalin spawn was fixed.

This is anecdotal, but I think the turn in may be a bit more difficult than it was on live because there is more mob traffic than there was in FV there. I don't think that's a bad thing as more mobs are good and how can one get stuff like that perfect, however, Sir Hobble does not live very long after he spawns, at all. This is why it took me so long to find him even though I had a ranger to track.

Soon as he spawns he has 2-3 drolvargs on him pretty quickly, and he dies pretty much within a couple minutes. Even after i figured out exactly where he spawned it took me 3-4 spawns to do the turn in. Granted, I was trying to keep him alive with a ~40 ranger being healed by a 50 sham, but I don't remember it being so difficult to keep him alive back in the days. More boring than anything if I recall correctly. In the end I finished the hand in by just keeping him alive long enough to spawn Fuzmin and then intercepting Fuzz after Hobble died.

The wurmslayer I had is still 1 hand slashing and only mainhand usable. The original was piercing / either hand. I know Rogean was talking about changing it, maybe he did and it just wasn't changed retroactively. Was thinking of trying the quest again now that ranger is 50 to see if its more reasonable keeping Hobble alive with a couple 50+.
Cool, thanks for the report. The difficulty sounds accurate, really. From research, it sounded like the most difficult part was keeping them alive till they finished their route, and that Fuzzmin wouldn't stop if hailed.

As far as the wurmslayer.. it was originally a 2handed piercer I thought, and GIANT item. Can anyone find a screenshot for me?
  #10  
Old 03-22-2011, 11:14 AM
Wutno Wutno is offline
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Originally this was a 1h piercer but was quickly nerfed because of the backstab damage. It was changed to 1hs, primary only. Discussion on alla confirms my memory of it here.

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