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Old 07-17-2016, 06:46 PM
EQBallzz EQBallzz is offline
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Default FV faction

Anyone know of a method for evil races (Iksar and DE in particular) to turn in canines to Captain Nealith in FV for +FV faction? Normally wolf form could be used for such things but they hate wolves there apparently. Anyone know any other tricks that would allow evil races to get canines turned in?
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  #2  
Old 07-17-2016, 10:09 PM
Xane Xane is offline
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Sneak turn in maybe?
If the DE is an enchanter maybe try an illusion.
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Old 07-17-2016, 10:34 PM
Jimjam Jimjam is offline
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Does skeleton illusion have a neutral faction modifer in FV?

Otherwise, kill a whole bunch of Goblins! Like 800 of them!

For what it is worth, I think the a canine quest is due being updated. It was recently reported as bugged and yielding insufficient xp.
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Old 07-17-2016, 10:41 PM
Bboboo Bboboo is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
For what it is worth, I think the a canine quest is due being updated. It was recently reported as bugged and yielding insufficient xp.
I remember a long while back getting dog shit exp from multiple turn ins, forgot what level I was tho.
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Old 07-18-2016, 08:36 AM
joppykid joppykid is offline
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http://wiki.project1999.com/Inhabitants_of_Firiona_Vie
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  #6  
Old 07-18-2016, 11:03 AM
joppykid joppykid is offline
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If you click on the link I posted above and then click on the mob it will tell you the faction hit number. Both look to be +10
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  #7  
Old 07-18-2016, 11:33 AM
Sorn Sorn is offline
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Quote:
Originally Posted by joppykid [You must be logged in to view images. Log in or Register.]
If you click on the link I posted above and then click on the mob it will tell you the faction hit number. Both look to be +10
The wiki numbers for faction hits are incorrect/not classic. Generally all hits are +1 unless the mob is named.

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Originally Posted by EQBallzz [You must be logged in to view images. Log in or Register.]
Sorry, I wasn't remembering correctly. I meant the Howling Stones key not the Seb key. So the question remains about OT Outpost. Do DE's typically skip KC, Kaesora and HS..to preserve their Outpost faction or is there some trick to preserving faction in the Outpost and still hunting in Kunark dungeons? Or do they just say fuck it and ruin their Outpost faction and try to get someone else to do their spell turn in quest?
The HS key requires only a few kills of Xalgoz (-VS faction, which is OT outpost), and the Chancellor in LOIO (no faction hit for VS), so you wouldn't wreck OT outpost faction generally if you're starting at anywhere above dubious. But if people want to preserve their ability to bank, they would avoid all of those dungeons in Kunark.

You'll find that some higher level players will only keep VS faction long enough to do the OT hammer quest because it's very easy these days to simply hammer off something and get a port at the SF ramp in OT.

KC is a popular dungeon, but HS is usually underpopulated and Kaesora rarely has anyone in it at all.

Quote:
Are gobbies better than pirates just because there aren't enough pirates in FV? I don't remember how many are over near the cliffs but I assume that's why you say to kill gobbies instead?
The pirates in FV wander pretty far and are higher level, not to mention they walk between other KOS mobs like drixies and drolvargs. The goblins in WW and LOIO are static spawns mostly, densely clustered, and spawn every 6 minutes, which means you can kill them endlessly.
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  #8  
Old 07-18-2016, 12:15 PM
EQBallzz EQBallzz is offline
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Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
The wiki numbers for faction hits are incorrect/not classic. Generally all hits are +1 unless the mob is named.



The HS key requires only a few kills of Xalgoz (-VS faction, which is OT outpost), and the Chancellor in LOIO (no faction hit for VS), so you wouldn't wreck OT outpost faction generally if you're starting at anywhere above dubious. But if people want to preserve their ability to bank, they would avoid all of those dungeons in Kunark.

You'll find that some higher level players will only keep VS faction long enough to do the OT hammer quest because it's very easy these days to simply hammer off something and get a port at the SF ramp in OT.

KC is a popular dungeon, but HS is usually underpopulated and Kaesora rarely has anyone in it at all.



The pirates in FV wander pretty far and are higher level, not to mention they walk between other KOS mobs like drixies and drolvargs. The goblins in WW and LOIO are static spawns mostly, densely clustered, and spawn every 6 minutes, which means you can kill them endlessly.
Thanks for all the info. I thought I remembered some static camps of pirates along the cliff in FV but I might be mistaken. I also didn't realize the faction hit info was incorrect on the wiki. How can you even tell? The faction hit messages in the log don't give a numerical value do they?

I think my DE cleric guildie maybe could do without the banking if we get FV faction but not being able to do the cleric spell turn in for high level spells is sort of an issue. That's too bad as we were looking forward to doing HS, Kaesora and KC.
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  #9  
Old 07-18-2016, 12:53 PM
Sorn Sorn is offline
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I know through the comments of others factioning, but more than that, the fact that I had to kill between 800 and 900 goblins to reach dubious with FV, and the fact that I had to kill 500+ orcs to reach apprehensive with NFP pallies...those hits are not +10. They aren't even +10 on live! Whoever filled in the values on everything was pretty much just making things up, as far as I can tell.

I've been up and down the cliff area of FV looking for pirates. They're all roamers, as far as I can tell. There might be as many as 15 up all at once, but you'd need track to find them all. WW fort goblins number about 40 and I think the ruins in LOIO contain similar numbers, all in one spot.
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  #10  
Old 07-18-2016, 02:42 PM
joppykid joppykid is offline
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Quote:
Originally Posted by Sorn [You must be logged in to view images. Log in or Register.]
The wiki numbers for faction hits are incorrect/not classic. Generally all hits are +1 unless the mob is named.


*EDIT* After looking at this http://wiki.project1999.com/Faction . I agree with you lol. ** Numbers don't add up
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Pyglet 60 Wizard
Sloppay 60 Monk
Jopp 60 Rogue
Kodiakk Wintergreen 60 Druid Founder of Dial A Port
Joppay 60 Paladin
Twitchay 60 Necro
Last edited by joppykid; 07-18-2016 at 02:48 PM..
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