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  #1  
Old 12-22-2010, 02:15 PM
Throb Throb is offline
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Default Rune spells not absorbing spell damage.

Example: I cast rune III or IV. I engage a caster mob, it nukes me for 350 damage. The 350 damage is coming off my hit points and the rune is still on me, untouched. It seems like the only thing runes are absorbing is melee damage. I know for a fact it wasn't like this on live.
  #2  
Old 12-22-2010, 02:22 PM
Chanus Chanus is offline
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I thought the rune spells were melee damage only.
  #3  
Old 12-22-2010, 02:39 PM
Rottening Rottening is offline
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Quote:
Originally Posted by Chanus [You must be logged in to view images. Log in or Register.]
I thought the rune spells were melee damage only.
^
  #4  
Old 12-22-2010, 03:28 PM
Throb Throb is offline
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They're not supposed to be melee damage only, is the point. In fact, the entire rune/skin line (nec, mage, wiz, enc) always absorbed direct spell damage on live.

http://en.wikipedia.org/wiki/EverQuest

Lastly, Enchanters possess the unique Rune line of spells, which creates a magical protective buffer against all forms of damage until it has been worn down.
Last edited by Throb; 12-22-2010 at 03:31 PM..
  #5  
Old 12-22-2010, 03:31 PM
Throb Throb is offline
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Also, I guess I should have searched, but this has been reported previously:

http://www.project1999.org/forums/showthread.php?t=2900

Working as intended I suppose. I remember specifically using rune on raids on live to block DD spells, etc.
  #6  
Old 12-22-2010, 03:48 PM
Rottening Rottening is offline
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Quote:
Originally Posted by Throb [You must be logged in to view images. Log in or Register.]
Also, I guess I should have searched, but this has been reported previously:

http://www.project1999.org/forums/showthread.php?t=2900

Working as intended I suppose. I remember specifically using rune on raids on live to block DD spells, etc.
Even to this day on Al'Kabor, which goes up to PoP and does not have any significant changes to the Rune line of spells, Rune does not absorb magic damage.

The spellshield line of spells does. Perhaps that is what you are remembering?
  #7  
Old 12-22-2010, 03:55 PM
Scrooge Scrooge is offline
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No, spellshield line of spells didn't even exist until LDoN. Also, even if a server presently goes up to a certain expansion, there were many changes to spells and abilities over the years that were never part of the original expansion they originated from.

I also seem to recall that Runes absorbed spell damage along time ago, I was somewhat surprised when I was being nuked in Uguk and losing health with my Rune still on (when I just started on P99.)
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  #8  
Old 12-22-2010, 04:32 PM
Rottening Rottening is offline
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Quote:
Originally Posted by Scrooge [You must be logged in to view images. Log in or Register.]
No, spellshield line of spells didn't even exist until LDoN. Also, even if a server presently goes up to a certain expansion, there were many changes to spells and abilities over the years that were never part of the original expansion they originated from.

I also seem to recall that Runes absorbed spell damage along time ago, I was somewhat surprised when I was being nuked in Uguk and losing health with my Rune still on (when I just started on P99.)
Uh, false.

I quote Al'Kabor only because we have not received an update since the release of PoP. In fact, we even have many encounters in the EPs that are beta. Since there was very little support, there were virtually no updates.

Spellshield spells that existed Pre-LDoN:

Manasink (Kunark): http://lucy.alkabor.com/spell_1728.html
Niv's Harmonic (Kunark): http://lucy.alkabor.com/spell_1763.html
Spellshield (Luclin): http://lucy.alkabor.com/spell_2559.html
  #9  
Old 12-22-2010, 04:35 PM
Rottening Rottening is offline
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As far as it existing in Classic and being fixed in Kunark...that very well may be. I distinctly remember it not blocking spells in the Kunark/Velious days, I used it a ton, but don't really have much classic experience with it.
  #10  
Old 12-22-2010, 05:01 PM
Omnimorph Omnimorph is offline
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Ah, this issue again. No dev seems to have mentioned this despite there being a few posts about it. As well as damage shields not working when getting hit whilst runed.

I await patiently :3
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