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  #1  
Old 12-17-2010, 04:52 AM
enzie enzie is offline
Orc


Join Date: Oct 2010
Posts: 40
Default Levitate dropping too fast?

The last few days, before the server maintenance even, I noticed levitate was dropping me lower then it used to over lava. I was near the fire giants in solb, in air elemental form over the lava, and was dropping into it after a single 'bounce' or two. Previously, I used to stay above the lava in that spot, never touching it.

I haven't personally tested it in other spots, or with regular water, but a guildie brought it up tonight that he was falling much quicker now.
Curious if anyone else has noticed this?
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  #2  
Old 12-17-2010, 07:36 AM
Scrooge Scrooge is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,246
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You weren't encumbered were you?
__________________
I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
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  #3  
Old 12-17-2010, 04:00 PM
enzie enzie is offline
Orc


Join Date: Oct 2010
Posts: 40
Default

Don't believe so. If I was, it was by maybe 1 weight. Does it do a different calculation then run speed penalty for encumberance? In other words, being encumbered by even 1 would change the behavior of levitate drastically, whereas you have to be over by a few weight before you noticeably slow down when running.
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  #4  
Old 12-19-2010, 01:04 AM
Torven Torven is offline
Kobold


Join Date: Nov 2010
Posts: 153
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Levitate rate of fall is tied to your client's frame rate. You will, for example, drop a lot faster if you tab out of the game and put the focus on another window, because the game caps the frame rate at 10 frames/second when it is not the focus. Or at least it does for me. I doubt the server has any control over a character's rate of fall what so ever.
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