![]() |
|
#1
|
|||
|
![]() Red, mean stance:
I firmly believe that red pvp must include item loot. A corpse run with (maybe coin loot?) is WoW, carebear, aww it's bad enough you died horse shit. Players on a red server should be on edge, careful of who they befriend and trust. People wishing to play at a blue capacity should be extremely wary of fellow adventurers jealous of their gear. Speaking of gear, why are all these 10-40 characters running around with fungi tunics and BD bracers? Because there is NO PENALTY FOR BEING AN ASSHOLE! Maybe people that never played RZ don't get it, but twinking makes you a target. Some people enjoy being a target. The limited population makes it much easier to hunt newbies because there is little fear of them turning and banding against you; However, it is that little globe of light that may change the problem on the server. Blue, what is pvp stance: Players log onto P1999 red server, expecting a cruel world full of angry villains. Instead, they see a community of helpful and friendly players for the most part. During their initial level up phase they will most certainly encounter someones pet project attacking them that has more money equipped than they can ever hope to obtain. Following this attack, the assailant will undoubtedly cheer in victory in global server chat that they "own" the particular zone the new player was in. So, they are left with the impression that PvP is simply that the server lords shall smite them whenever they please. There is no recourse, and they must put up with the abuse. To hell with this, I'd rather just level up and die to npcs on the blue server! --- So the question remains, would a rule change make the sub-60 PvP healthier? Would being looted encourage people to try harder and play safer? Would the elitists cry if they lost their fungi to an unruly band of shadow knights? Edit: I just wanted to include that people already PvP like complete douchebags. Casting through floors/walls, clicking TL boxes, running around with 60s healing them, etc. That will not change or increase/decrease. This is the nature of PvP.
__________________
60 Grave Lord, Mleh Bleh
60 Sorcerer, Mieh Bieh 52 Disciple, Sslithers Sskeptically 35 Shaman, Mluh | ||
Last edited by Mleh; 04-26-2016 at 06:05 AM..
|
|
#2
|
|||
|
![]() Let's get into more discussions about what mechanics will bring more players to an over farmed pvp server on a 19 year old elf simulator. These threads always so good and helpful!
| ||
|
#3
|
||||
|
![]() Quote:
__________________
60 Grave Lord, Mleh Bleh
60 Sorcerer, Mieh Bieh 52 Disciple, Sslithers Sskeptically 35 Shaman, Mluh | |||
|
#4
|
|||
|
![]() I shutter to think that you actually want people wasting their valuable time on an Everquest simulator.
| ||
|
#6
|
||||
|
![]() Quote:
What makes you think any of these humans time is valuable?
__________________
| |||
|
#8
|
|||
|
![]() Just reset the server back to classic, it can't possibly get any worse than it already is honestly. Also, who cares it's a freaking emulator which means it has a timeline before it rots anyway. It's genuinely the only way for a quick surge of players even if it's small. JUST DOOOOO ITTTTT lol
| ||
|
#9
|
|||
|
![]() hey,
another essay. what a waste of your time it was to write that, ya jackass. ill kill ya | ||
|
#10
|
|||
|
![]() I shutter to think how my window shutters shudder from this thread.
| ||
|
![]() |
|
|