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Old 01-27-2016, 10:08 PM
lowner411 lowner411 is offline
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Default A modest proposal: Limit guild sizes

On a low population server like this, it's entirely possible for one guild (<Empire>) to dominate the population and the high end kills. We have the same problem that Sullon Zek had--one team dominates.

I know I'll get flamed and trolled for the idea, but would limiting guild sizes do anything to increase competition? Would guilds then just cooperate? Or would having multiple leadership groups create imbalance, bad feelings, and eventually some interesting high end PvP?

I know PvP is broken in Everquest, if for no other reason that one person can cause a wipe on a carefully prepared raid. I also know that some classes are better at PvP than others, and equipment makes a lot of difference (as well as strategy). But the server might be better with more balanced guilds competing, and limiting guild size might be a step toward it.
  #2  
Old 01-27-2016, 10:10 PM
Xaanka Xaanka is offline
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  #3  
Old 01-27-2016, 10:12 PM
lowner411 lowner411 is offline
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Not the flame I was expecting, but nicely done.
  #4  
Old 01-27-2016, 10:15 PM
Xaanka Xaanka is offline
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:]
the server would be better with more guilds, but considering the server history it's probably never going to happen
  #5  
Old 01-27-2016, 10:19 PM
iruinedyourday iruinedyourday is offline
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  #6  
Old 01-27-2016, 10:25 PM
TheBiznessTZ TheBiznessTZ is offline
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That would require empire leadership to pick and choose people to boot and the people that got booted would mostly end up likely quitting (and hurting server pop even more) and then empire wouldn't be able to kill all raid targets as effectively as they would like to.

TLDR no
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  #7  
Old 01-27-2016, 10:34 PM
lowner411 lowner411 is offline
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I keep waiting for a group of Empire people to get sick of the guild--maybe because the good pixels are unevenly distributed--and start a counter guild, but we may not have enough people for Empire to get that big.

The only other thing that might happen (as has happened to many guilds) is that the leadership self destructs, but that might be a long wait.
  #8  
Old 01-27-2016, 11:49 PM
Efwan Efwan is offline
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Quote:
Originally Posted by lowner411 [You must be logged in to view images. Log in or Register.]
I keep waiting for a group of Empire people to get sick of the guild--maybe because the good pixels are unevenly distributed--and start a counter guild, but we may not have enough people for Empire to get that big.

The only other thing that might happen (as has happened to many guilds) is that the leadership self destructs, but that might be a long wait.
Problem is that loot is very well and evenly distributed, meaning even those with 90+% RA still have quite a few items to bis anyway. Why quit something that is working so good? Only real berg out has been Gzaz and you can see how well that turned out.
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  #9  
Old 01-28-2016, 10:14 AM
Smedy Smedy is offline
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Quote:
Originally Posted by Efwan [You must be logged in to view images. Log in or Register.]
Problem is that loot is very well and evenly distributed, meaning even those with 90+% RA still have quite a few items to bis anyway. Why quit something that is working so good? Only real berg out has been Gzaz and you can see how well that turned out.
you clearly don't see the big picture, what exactly is working good? that ur char is getting geared?

for what? to run around with armor alone on red99?

see u on wipe day

after 10 years in the emulated eq pvp business (yes longer then all of you) i know the ins and outs of this shit like the top of my dick, pvp servers have an expire date, shit gets stale people get bored. after experiencing how stale red99 has become i think the thing that made vztz so great (even though we hated it back then) was the occasional wipes to stirr things up.

the staff reminds us they will never wipe, i admire their commitment but there will come a time when red99 hits below 10 and they should consider moving those characters over to blue and reboot red, no wipe ever took place, no one can cry about it and the rest of us can be men about it and pvp over dwarven ring mail tunics again
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  #10  
Old 01-28-2016, 04:38 PM
easy_lee easy_lee is offline
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Quote:
Originally Posted by Efwan [You must be logged in to view images. Log in or Register.]
Why quit something that is working so good?
Which is why we'll never see the community change unless / until the server rules change. To quote Sirken, this server has always been split into two teams: the zerg and everyone else. Zerging is just the most effective strategy for getting loot, particularly when there are no good methods for combating the zerg.
  • Item loot isn't enabled, can't take their pixels.
  • Training isn't allowed, can't use mobs to even the numbers
  • Pelling raid targets and similar aren't allowed, can't disrupt raids.
  • High resists and OP weapons ensure that strategies like nuking key targets and AoE are less effective and BiS melee are king, one less way to combat the zerg.
  • No reward for PvP, no reason not to join the zerg.
Things will remain as they are unless the server rules change.
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