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  #1  
Old 11-18-2015, 08:05 PM
Morningbreath Morningbreath is offline
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Default Is this rocket science??

Seriously how hard would it be for Daybreak to take the original gameplay and zone layout of Everquest and just graphically update it?

Hard difficulty games still sell in today's gaming market. We don't know if a challenging MMO would be successful now because nobody's had the balls to try making one since 2003.

I enjoy P99 because of nostalgia; I accept the graphics where a new player coming in probably wouldn't. It may not be feasible for the P99 devs to put in some improvements to the geometry of the zones and mobs to make them more realistic but surely Daybreak has enough to help to make it happen.
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Old 11-18-2015, 08:07 PM
indiscriminate_hater indiscriminate_hater is offline
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bring back the compass
  #3  
Old 11-18-2015, 08:23 PM
curtischoy curtischoy is offline
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Look up Pantheon: Rise of the Fallen.
Lead guy is the same as the lead guy from original EQ. Hopefully it will actually get made.
  #4  
Old 11-18-2015, 09:13 PM
Pyrocat Pyrocat is offline
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"how hard could it be?" -someone who's never programmed a day in their life, especially one who's never worked with a legacy codebase written 16 years ago.
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  #5  
Old 11-19-2015, 06:37 PM
Morlaeth Morlaeth is offline
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Quote:
Originally Posted by Pyrocat [You must be logged in to view images. Log in or Register.]
"how hard could it be?" -someone who's never programmed a day in their life, especially one who's never worked with a legacy codebase written 16 years ago.
#micdrop
  #6  
Old 11-19-2015, 06:50 PM
Tirion Tirion is offline
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Quote:
Originally Posted by Pyrocat [You must be logged in to view images. Log in or Register.]
"how hard could it be?" -someone who's never programmed a day in their life, especially one who's never worked with a legacy codebase written 16 years ago.
I came here to say this, but was beaten to it.
  #7  
Old 11-19-2015, 07:48 PM
Morningbreath Morningbreath is offline
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Quote:
Originally Posted by Pyrocat [You must be logged in to view images. Log in or Register.]
"how hard could it be?" -someone who's never programmed a day in their life, especially one who's never worked with a legacy codebase written 16 years ago.
But obviously it CAN be worked with as the P99 devs have proven.

And isn't it amazing what kind of gaming experience you get from devs that really have a passion for the world they're creating instead of trying to make a blockbuster moneymaking machine?
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Old 11-20-2015, 02:02 AM
Pyrocat Pyrocat is offline
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Quote:
Originally Posted by Morningbreath [You must be logged in to view images. Log in or Register.]
But obviously it CAN be worked with as the P99 devs have proven.

And isn't it amazing what kind of gaming experience you get from devs that really have a passion for the world they're creating instead of trying to make a blockbuster moneymaking machine?
Absolutely. I have mad respect for the contributors to this Project, most of all nilbog. Not just because he had the original idea and delved into the mess of source code and put a lot of work into it, but because he's had a very clear vision from day 1 of what this server would look like and he 100% stuck to it. Despite fears that banning boxing would kill the server, despite DDoS attacks, despite raiding drama and RnF and persistent trolls and trainers, and despite the constant threat of a C&D he has not wavered in what he wants this server to be.
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  #9  
Old 11-18-2015, 09:28 PM
JackFlash JackFlash is offline
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SoE didn't even have money to make new content without recycling after a while. And they owned the first MMO to make it big time. Times change, people think they want something different, realize different sucks >>> commence nostalgia......

Oh yeah and that whole coding thing! Sounds like you need a time machine my friend.
  #10  
Old 11-18-2015, 09:31 PM
Swish Swish is offline
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EQ Next is as good as dead OP (its on that same engine I think)... they'd rather you got H1Z1 and opened some CS:GO style crates :/
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