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#1
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![]() Seriously how hard would it be for Daybreak to take the original gameplay and zone layout of Everquest and just graphically update it?
Hard difficulty games still sell in today's gaming market. We don't know if a challenging MMO would be successful now because nobody's had the balls to try making one since 2003. I enjoy P99 because of nostalgia; I accept the graphics where a new player coming in probably wouldn't. It may not be feasible for the P99 devs to put in some improvements to the geometry of the zones and mobs to make them more realistic but surely Daybreak has enough to help to make it happen.
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#2
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![]() bring back the compass
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#3
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![]() Look up Pantheon: Rise of the Fallen.
Lead guy is the same as the lead guy from original EQ. Hopefully it will actually get made. | ||
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#4
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![]() "how hard could it be?" -someone who's never programmed a day in their life, especially one who's never worked with a legacy codebase written 16 years ago.
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#5
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![]() Quote:
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#6
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#7
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![]() Quote:
And isn't it amazing what kind of gaming experience you get from devs that really have a passion for the world they're creating instead of trying to make a blockbuster moneymaking machine?
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#8
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![]() Quote:
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | |||
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#9
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![]() SoE didn't even have money to make new content without recycling after a while. And they owned the first MMO to make it big time. Times change, people think they want something different, realize different sucks >>> commence nostalgia......
Oh yeah and that whole coding thing! Sounds like you need a time machine my friend. | ||
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#10
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![]() EQ Next is as good as dead OP (its on that same engine I think)... they'd rather you got H1Z1 and opened some CS:GO style crates :/
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