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#1
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![]() Completely new player to EQ here. Hello!
My interest has been sparked by watching the Everquest Classic Adventures video series made by Reptox (who also happens to live in Australia like I do.). One aspect of the game that seemed really interesting and fun to me, was that certain pieces of gear can be farmed that are considered very powerful, useful or valuable. Sometimes all three! However, Reptox mentioned in a video that with Scars of Velious that a lot of items are now No Drop which as I understand it, mean can't be traded. How true is this? Is it worth making a character for the purpose of farming these fun items with the intention of selling them and/or using them on alt characters, or is everything worth mentioning No Drop now and unable to be traded? | ||
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#2
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![]() Well You are probably NEVER EVER solo going to get "Uber" items even in Kunark Zones, let alone Velious Zones..
Probably will not get many even in a group because you most of the time you have to Roll Random 100, and most of the time you will roll 13, and your buddy will roll 98. [You must be logged in to view images. Log in or Register.] So good luck getting high end stuff again. [You must be logged in to view images. Log in or Register.] Good stuff does not even drop every time either. [You must be logged in to view images. Log in or Register.] You have to play on here for months, years to get good stuff, and that is the draw to here surprisingly enough. You don't get nothing easy on here, even levels. [You must be logged in to view images. Log in or Register.] | ||
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#3
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![]() It doesn't necessarily have to be UBER items. But I mean, surely everybody in the group has the same chance to get the item.
Like, I've learned about the Fungi tunic. I know it's amazingly expensive and very sought after, but can't I level up a character, get into a group that's going to kill the King (It does drop from the fungal king dude right? I googled it) and then have a chance to win it with a roll just like everyone else? I don't mind if it takes months, but I really would like to be able to farm items for my alts. I find that kind of thing fun. Twinking out a character I believe it is called. So I think my original question stands. Did velious change everything to No Drop? I'll also add a new question. What class would YOU pick, based on what I'd like to do? (That being level up a character to make money and farm items for other characters. I suppose that means the character would have to be useful in a group as well as soloing.) Please bear in mind, the only information I have about Everquest is what I've seen in videos and read on the forums, and that isn't a lot, so you may have to explain some things that might seem obvious. Thanks! | ||
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#4
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![]() Quote:
http://wiki.project1999.com/Dumbledo...nner%27s_Guide Velious does *not* make everything "no drop". There is a fair amount of good droppable loot as well as good "no drop" loot. If you're worried about twinking a character (which is a lot of fun) you could always bring your twink along to the area where you'll be killing the mob that drops the "no drop" item. Kill the mob on your main, log over to your alt, loot the "no drop" item. Problem solved! As far as classes go, shaman, necromancers, and enchanters are all particularly skilled solo classes with different strengths and weaknesses. Druids and mages are good soloers as well, but those classes are less likely able to get to a rare mob and kill it without help. I just wrote a post on this from the perspectives of each class at max level if you'd like to take a look: http://www.project1999.com/forums/sh...8&postcount=18 I don't recommend picking an enchanter for your first character though, they die easily, have very little margin for error, and are one of the most complex (but also powerful) classes in the game. Necromancers are more forgiving as they have several "get out of death" spells that will help you, and eventually they can even rez themselves. Necromancers are much less gear-dependent too which is good for a starting character. Necromancers aren't necessarily less complex than enchanters but they have such a wide variety of ways to solo that you can start with the easier/slower methods of hunting and experiment with things like fear-kiting and charming once you feel more comfortable with the class. Enchanters are pretty much required to charm if they want to solo even passably well. If you *do* decided to go enchanter, I recommended reading a guide or two. Quote:
http://wiki.project1999.com/Xornn%27...er_Spell_Guide http://wiki.project1999.com/Xornns_Enchanter_Guide If you decide to go necro definitely check out this guide: http://wiki.project1999.com/Sesserdr...Strategy_Guide and please, for the love of god, pick Iksar as your race.
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||||
Last edited by Pyrocat; 09-11-2015 at 05:22 PM..
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#5
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![]() Also, do all posts have to be approved by Moderators, or just ones from new people like me? Does needing to be approved ever go away?
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#6
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![]() Quote:
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#7
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![]() Useful in group as well as soloing? Try an Enchanter or Shaman.
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#8
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![]() Quote:
Would they be good picks for trying to farm some of the named items that drop along the way and would make leveling fun if you gave them to a lowbie character? | |||
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#9
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![]() Quote:
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#10
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![]() Necromancer is great as well.
You can practically solo your way up without really needing gear | ||
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