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#1
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![]() With beta back up, and less than a month until Velious launch, any and all bug reports/feedback are welcomed.
Points of interest for me right now are: -Coldain Ring War (10th). Previously there was an issue with giant runners not visually stopping. This should now be fixed. I have Sentry Badain set to a 4 hour respawn to allow for multiple test attempts per day. Will edit for additions. | ||
Last edited by nilbog; 07-08-2015 at 04:22 PM..
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#2
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![]() Taken will be running a Coldain Ring War some time this weekend I think. Will report back on whether the few issues were resolved.
Snare wasn't correctly haultig walking mobs Root was causing mobs to ghost Certain areas caused the Giants to fall through the ground and walk under the earth to Thurg and despawn the event. Assuming those three are fixed and Narandi is functional, it should be in good shape! PS - Nilbog. Can you give some insight into the plans for Ziglark in Skyshrine (key quest mob for Cobalt Scar access). He is currently invulnerable to everything. Classicly you could kill him and loot a key or charm him and do the key quest. In his invulnerable state however players will be forced to either being a class with sneak to do the key quest or they will have to grind faction until they are indifferent to CoV before they can access CS and the zones beyond. Will he have the Invulnerable flag removed come launch? PS2 - Have you decided what will happen with the Sea Dragon Meats that were dropped out of era? Your last post on the topic Here. I just want to make sure they get removed from game before Velious launches so that we don't have a flood of 200+ Othmir Prexus Totems being completed on Day1 of Velious.
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Last edited by Daldaen; 07-08-2015 at 04:44 PM..
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#3
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#4
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So is he going live in that format to prevent cockblockery? Cause classic posts that I'm looking at certainly indicate he is on CoV faction. Excellent @ Sea Dragon Meat. Just wanted to make sure it didn't get overlooked.
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#5
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![]() I think initially he will be invulnerable, to prevent cock blocking. That was the previous discussion. It does force doing the quest. Then make killable a few weeks in.
Of course, minds change on things.
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Haynar <Millennial Snowflake Utopia>
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#6
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![]() That gives a huge advantage to sneak classes, and forces everyone else to grind Arena for hours.
I don't see making him killable a big deal - it's not a HS key type situation since the charm option is there. It's going to be much faster for a group of 6 to do the quest via Charming than to wait 20min x 6.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#7
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#8
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||||
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#9
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#10
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![]() Well, according to camp rules you can hand off indefinitely, so his respawn isn't really important.
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