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#1
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![]() So just wondering why the plane of mischief was revamped the first time.
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#2
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![]() Firstly, because the entry location is dumb. The only entrance is in deep NToV, behind dragons and raid mobs. Meaning, while current, only a very small fraction of players will have access.
This is bad design. A group zone where only the top 1% can access it and only the casters who bind there can do so reliably... That's dumb. So they fixed it and added the GD zone in. People look at it with their rose tinted glasses and recall how much of a special little snowflake they were for being able to access the zone. Their experience is going to be extremely different here when there are 5+ Torpor Shamans in the zone on day one, and 50+ Torpor Shamans/Enchanters/Necros soloing after the first month trying to farm cards and gouge the prices. Secondly, the armor design was poor. They didn't keep the clickies standard through the sets so you ended up needing another set for clickies and PoM for marginally better stats in a few slots. Plus the descriptions on how to combine these things was even worse, there was almost no explanation for any of it. Really, it wasn't that awesome of a zone in my opinion. Had the combinations been quests similar to the PoSky quests and had the zone in been in a more accessible location for groupers like the bottom of Cobalt Scar ocean or back of Kael, it would've been much better.
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#3
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![]() The location was the best part about it. Why is it dumb to have a zone that is hard to get to? It's dumb for EVERYONE to be able to get there, then no one is special. Tired of that argument, it's for people who want homogenization.
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#4
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![]() Quote:
Specifically something designed for solo/group play. Raiding I accept should have its high end areas limited to the neckbeardiest among us. But stuff that's designed to be fought by 3-4 players really shouldn't require you be the neckbeardiest. But - on this server it won't be that special. I fully expect a few CotH bots to be placed on the bridge and hell, on this server you may even see people selling CotHs to the bridge for 5k or something. Those who felt special being one of few who accessed PoM on live will lose that on P99 and I think they will be sorely disappointed to see the population inside that zone / having difficulty getting a camp inside.
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#5
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![]() Quote:
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#7
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![]() Quote:
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#8
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![]() See plane of time for a later example of the same shit... people apparently loved all that flagging. I hated it!
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#9
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![]() Original Plane of Mischief was like an elite country club that only a very privileged few had access to. And I mean few in a literal sense: On most servers you could probably count the number of people who played in that zone on your hands. I bet that was a fun experience for those folks who were a part of it, and it's not surprising to see so many rose-tinted nostalgia posts about classic PoM littered across various EQ forums.
But this is probably WHY it was revamped. Sony is not going to devote resources to sustaining a zone that such an incredibly small fraction of the player base would ever see. (Similarly, this is why I chuckle now at some of Tigole's self-absorbed and self-righteous rants over that time period. Of course Verant and Sony needed to be concerned about end game players, but with 98% of the classic EQ population comprised of level 19 wood elf rangers and other assorted Klaknak champions, they had plenty to worry beyond the neckbeardiest of the neckbeards). But even with PoM in its classic state, as Daldaen discussed, PoM on this server is going to be a nightmare.
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[druid] briscoe (human) <rampage>
[Sun Jan 31 21:43:23 2016] Kerafyrm was hit by non-melee for 94 points of damage. | ||
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#10
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![]() Nothing about the placement of the old entrance made it elite. All one had to do was trail behind a guild clearing NTOV to get to it. Now it was a PITA to figure how the quests worked, but that was why we had the PoM websites and forums.
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Purdii Uglii Ogre Shaman
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