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#1
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![]() Would like to know more about this.
Also, how did this play out in classic. | ||
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#2
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![]() But... you quit?
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#3
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![]() its a bug/exploit from classic. thumbsdown
__________________
Current Games:
Naw | ||
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#4
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![]() Quote:
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#5
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![]() Quote:
what motivated gms to remove item recharging? Idk puppet strings OP in pvp? idk... most game changing stuff that you can recharge, doesnt seem like the best pvp item to me. altho scratch that 10 clicks of rune, rechargable is pretty op. | |||
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#6
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![]() Quote:
__________________
Current Games:
Naw | |||
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#7
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![]() Item charging on live (Rallos) wasn't changed until POP expansion - it lasted throughout Kunark, Velious, Luclin. You could re-charge via vendors or via invisible mobs that were hidden in the world; both were severe game bugs. Sony GMs didn't give a shit about the original PVP servers hence why this mechanic wasn't removed. However, not a lot of people even knew how to do it back then.
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#8
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![]() To pursue the best interest of the server. yes
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#9
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![]() Just enjoyed my vanilla beaner iced coffee. Didn't read.
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#10
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