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#1
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![]() Just curious if these spells see any real use, and if so how/what for
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#2
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![]() I also don't see much purpose to either of these spells. As I'm leveling my necro, I haven't yet found a situation where I have room on my spell bar for such situational spells, or when I would happily throw out 500 plat or so to cast either spell.
The huge recast times just mean I am forced to hold them on my spell bar for extremely rare circumstances that warrant casting them. Infusion I can see *some* worth on a Velious raid to continue pumping mana into cleeics at the very end of the fight... maybe. But that's an extremely expensive 3-4 Twitches.
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#3
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#5
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![]() Why do necro's get the shaft for lvl 60 spells, you'd think they'd have their own "hey you hit max level and mastered your art" type of badass spell
Shamans get freakin Torpor lol | ||
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#6
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![]() Quote:
And 500pp to stop a wipe is reasonable, yes. But how often is casting that, being able to cast 3-4 more twitches which translates into 1-2 more CHs or 1-2 more Sunstrikes or Bane Nukes, going to be the difference in victory and wipe? I'd say very very rarely.
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#7
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Sure, shamans are the best soloer in the game.. At level 60, with torpor, bane of nife, pox of bertoxx, fungi, jbb and epic. You're looking at 250k, more if you MQ the faction for the epic, or the epic altogether. The most expensive spell for a necro is Emissary of Thule i think? Even so, it's nice but not necessary like torpor is a for a shaman, so it's not a big deal.
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Erydan 54 bard // Nizzam 36 necro // Liako 31 pally
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#8
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#9
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#10
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Wizards would need a like 10k low mana DD with a fast recast Enchanters would need a point blank stun with almost instant cast time that lasts 30 seconds Bards would need a /warp command Rogues would need a Heartstab, back stab from the front. Paladins need a 96% rez, that brings someone back to full mana/hp no rez effects SK needs a harm touch that is finally fucking comparable to a full, instant Complete heal.. like an unresistable instant 10? 20?k damage Harmtouch Ranger gets arch of arrows.. with no cool down. Warrior gets something idk I never played a war.. Mages get 2 pets Necro gets 10 pets with low hp or something awesome like that.. um.. what class did I miss giving a game breaking totally OP feature to? | |||
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